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Messages - Pablo

#1
The Men of Company B / 8 x 8 squares board
April 24, 2025, 07:23:21 PM
Hi everyone!

I'd like to know if anyone has played on a board like the one in PBI, that is, 8 x 8 squares instead of the original 6 x 10.

I'd like to use the board I made for the Pacific and use it for Vietnam. Has anyone had experience with this? Any issues I should be aware of?

Thanks a lot, everyone!  ;)
#2
PBI / Re: Stalingrad table
April 08, 2025, 04:49:52 PM
Here are some more photos of my progress with the table











#3
PBI / Re: New version of PBI - A few questions?
March 05, 2025, 10:40:50 PM
What happens if there are casualties in the same square you activate to calculate APs?

Let's say I have three bases in a square along with a Casualty marker, and I have 6 APs available for all bases in that square. 

Do I have to remove the casualties before doing anything else?

Or can I, for example: 

  1. Move two bases out of the square, spending 1 AP, leaving the third base in the original square with the Casualty marker. 
  2. Fire twice with the two bases that moved. 
  3. Now, remove the Casualty marker from the original square with the base that stayed there. 
  4. Move the two bases that previously moved and fired one more square forward, spending the last AP. 
  5. Finally, spend the 4 remaining APs on the base that removed the Casualty marker to move.

Would this sequence be allowed?
#4
PBI / Re: New version of PBI - A few questions?
March 01, 2025, 06:49:33 PM
Quote from: John Watson on March 01, 2025, 01:19:54 PMYes but the troops you move out must also pay the AP to remove the body. So you do not benefit from moving them out first.
John

Oh! I misread your previous comment, John! Now I understand it! Thank you very much for replying  ;)
#5
PBI / Re: New version of PBI - A few questions?
March 01, 2025, 10:55:48 AM
Quote from: John Watson on February 28, 2025, 09:15:22 AMTo clarify, if you have 4AP and three bases and a body. Two bases can move off for 1AP and fire once for 1AP but, if the third base wants to remove a body it must use 2AP from the square for every base that was in the square at the start of the turn for whom you were rolling the AP die. If the two bases want to spend 3AP on shooting that is fine, but then the third base cannot remove the body. It is not as complicated as it sounds. It would be easier to show you. Perhaps there is a video?
I'll leave someone more knowledgable to answer your armour question as I get confused about that.
John

I would like to confirm if this example is correct. In the same turn, can I move everyone out of a square where I have casualty markers and leave only one base to try to remove the casualties?
#6
PBI / Re: PBI with no templates
March 01, 2025, 10:52:26 AM
I personally prefer not to use templates. The table I have for the Battle of the Peleliu Airfield and the one I'm making for Stalingrad do not have templates.

I think the scenery looks more integrated that way. It's also true that I always aim for modularity in my boards. On the Peleliu board, I used magnets in each corner of the squares and on the markers I use to mark those corners (palm trees, craters, plants), allowing me to change the configuration as I wish. Additionally, I have small dioramas that I place on the board.

For the Stalingrad board, I'm using a different approach. I'm creating 64 separate and distinct squares to configure the table however I want. On each of these squares, depending on the type of terrain I want to represent, I'm adding buildings, bunkers, destroyed tanks, crates, burned trees, etc. Once everything is finished, it will be like assembling a puzzle—you'll have 64 pieces that you can arrange however you like  8)
#7
PBI / Re: Stalingrad table
February 27, 2025, 11:24:46 AM
Thank you all for your ideas!

I hadn't seen the ideas you included in The Mill Edition 16, John. Thanks for pointing me to it. In your idea for the city boards, do the building tiles still go on top of the roads?

I'm also taking the opportunity to share some photos of what I'm working on for the table. As I make more progress, I'll keep uploading more photos.






#8
PBI / Re: New version of PBI - A few questions?
February 27, 2025, 07:49:32 AM
Here are some more questions that always make me a bit unsure about whether I am doing things correctly or not:

  • Do all units within a square have to perform the same actions, or can some move while others shoot?
  • Do units that move have to move together, or can they split into groups and go to different squares? I assume that in this case, I would need to track the APs remaining for each group separately.
  • Can units within a square split and shoot at different squares? What happens if I want to shoot from a square that contains, for example, three rifle bases at two different squares? Let's say I fire with two bases at one square containing enemy units and the other base at a different square that also contains enemy units. Are both attacks resolved at the same time? Or would one be resolved first, applying the results of return fire to that attack, and then the second attack would be resolved? This is important because if they are not simultaneous and one is resolved before the other, it could happen that the return fire from the first attack eliminates my units, preventing me from carrying out the second attack.
  • Do shots always have to be grouped together? That is, can I fire once, see what happens, fire again, see what happens, and then take the last shot? I understand that this is not the best option because I would receive three instances of return fire, but I still want to be sure that it is possible. In the Return Shooting section, it seems to suggest that shots can be divided.
  • If I shoot at a unit and, by spending dice that were hits, I manage to pin the target, does the return shooting from that pinned unit also lose the first rolled 6?

Thank you all for taking a few minutes to help me clear up my doubts :)
#9
PBI / Re: New version of PBI - A few questions?
February 26, 2025, 05:40:51 AM
A question regarding mortars:

According to the manual, mortars belonging to the same unit can only fire from one square, but after watching the video about mortars, they are fired from two different squares. Which one is correct?  ::)
#10
PBI / Stalingrad table
February 24, 2025, 07:14:39 AM
Hello!

I'm thinking about making a new table to play a battle set in Stalingrad, and I'd like to hear your opinion on how to modify the rules when selecting and placing different types of terrain.

For now, I was thinking that all the scenery pieces players bring should be buildings, and I would remove the rule that they must be placed on a road so that the two roads placed on the table represent a couple of city streets.

Do you have any other ideas?  ::)
#11
PBI / Re: New version of PBI - A few questions?
February 22, 2025, 01:33:28 PM
Thank you so much for your reply, Martín!  :)

If I understand correctly, we could say that tank activation works the same way as infantry units, but you roll two dice instead of one per square. In other words, if there's only one tank in a square, you roll 2d6 and apply the result to that tank. If there are two or more tanks in a square belonging to the same unit, you also roll 2d6 and apply the result to all tanks in that square, with the option to reroll. Essentially, you always roll 2d6 for each square containing tanks from the same unit, and in squares with more than one tank, you can decide if you want to roll the dice again.
#12
PBI / Re: New version of PBI - A few questions?
February 22, 2025, 11:17:36 AM
Hello everyone!

If you don't mind, I'd like to take advantage of this thread to ask a question regarding the activation of vehicles.

If I have two vehicles from the same unit in the same square:

  • Do I have to roll 2D6 for each vehicle separately to determine their AP and decide whether I want to reroll before moving to the next vehicle, or do I need to roll 2D6 for all vehicles first and then decide if I want to reroll?
  • If I want to reroll for both vehicles, do I roll the dice just once and apply the result to both vehicles, or can I reroll separately for each vehicle? According to what is stated on page 71, there would be only one reroll that applies to all vehicles I choose to reroll.
  • Is the example on page 95 correct? Reading the example, it seems as if you could roll 2D6 for one tank in a unit, perform actions with that tank, and then roll dice for another tank from the same unit to determine its AP. This is quite different from how infantry units are activated. With infantry, you must first select three squares and then roll dice for those three squares before performing actions with the units in them.

In summary, could you provide an example of how to activate a tank unit where a reroll is used for more than one tank?
#13
PBI / Re: More PBI videos
January 23, 2025, 07:27:28 AM
If it's not inconvenient, I'd like to take advantage of the fact that we're discussing the rules of opportunity shooting here to ask a question:

Let's imagine we have two enemy units in two different squares, represented in the diagram below by the red color, and a friendly unit represented by the green square.



For some strange reason, during our turn, we decide to move the green unit between the two red units. By doing this, the green unit receives opportunity fire from both red units, correct?



Let's imagine the green unit survives, and we end our turn, making it the enemy's turn. My question is: before the red player can calculate their AP for their units, would our green unit conduct opportunity fire against both red units? I would say yes, but it's always good to confirm.


#14
PBI / Re: More PBI videos
January 21, 2025, 07:25:47 AM
Hi Martin!

Thank you so much for the videos; it's amazing to have such support when reading through the rules.

I've been watching the video of the sample gamette between the British and Italians, and a question came up:

During the example, I noticed that once the British enter the town, and since the square they enter is face-to-face with another square occupied by the Italians, opportunity shooting occurs. However, shouldn't opportunity shooting also have been carried out in all subsequent turns, before rolling the dice to calculate AP, at the beginning of each British and Italian turn, given that units from both sides remained in adjacent squares? In other words, during the Italian turn, they should have received opportunity shooting from the British player, and vice versa—during the British turn, they should have received opportunity shooting from the Italian player.

What do you think?  :)
#15
PBI / Re: Covers for PBI
December 08, 2024, 12:10:31 PM
Quote from: martin goddard on December 06, 2024, 01:29:04 PMThe proposed schedule.

I have just finished adding indexes to the US and UK PBI rule sets. Players like them.
I want to have about 10  PBI videos done, so that players can see how to do things.

PP shopping cart closes  for Christmas.
Play testers will get their pdf architect and rules before Christmas.

PBI will go on sale 2nd January so that they are "PBI 2025".
There may well be a printed PBI rule book  in February/March 2025, but that is not decided yet.
There will probably not be a printed architect book, as architect sales are usually a half of rule book sales.  Also pdf architect would allow players to print off the bits they wanted at the time?


martin :)


I'm counting down the days until that date! Congratulations on your hard work and dedication!  :D  :D  :D