Version 94

Started by Colonel Kilgore, April 16, 2024, 11:13:36 PM

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Colonel Kilgore

Quote from: John Watson on April 17, 2024, 09:55:48 AMWell done Mr Pedantic Simon! The rules need this scrutiny as Martin's enthusiasm often outpaces his written clarification (which is good otherwise the rules would never be completed).
On the sponson guns, I would lump them in with assault guns simply on the basis that there are so few tanks that have sponsons.
On towed guns in assaults surely you wouldn't take a gun into an assault you'd unhitch it and fire it before the assault. The defenders with an unhitched gun should get a shot in here they come firing and then have the crew fight as an infantry base. If a towed gun is overrun then it is destroyed. That is what my logic is telling me , but what do I know?
John

Thanks John, although I think that may quite possibly be the first time I've seen "pedantic" used in a vaguely positive (?) context  :D

Part of this is me playing devil's advocate with what I believe is actually written currently, to iron out any ambiguity and hopefully make it easier for new players in particular to pick up, since they've not had the benefit of playtesting over what is now several years (for this "Covid edition") for many of us. As well as for myself when I don't play for a few months and need to remind myself what's what!

Simon




martin goddard

Fantastic work Simon. John is correct.
It is good to do the work on here so that all can see what goes on.

I will go back and edit each of your notes with an answer added. Hope that works......

Good job Simon.

martin :)

Colonel Kilgore

Thanks Martin. The idea of the blast of many individual topics was to help with the responses  ;)

Simon

Colonel Kilgore

Quote from: Colonel Kilgore on April 16, 2024, 11:23:02 PMWhat is the logic behind removing all light damage markers after an assault? This at first appears counter-intuitive (i.e. launch yourself into a fight to fix your vehicle) and might merit a "designer's notes" kind of explanation.

Simon

ANSWER
An assault situation galvanises men. Do or die.

Thanks Martin, but how does the men being galvanised fix their broken tank?

Simon

martin goddard

Hope these sound reasonable everyone??

martin :)

martin goddard

The tanks are not broken in any way but paused. Shock, panic, consternation?
Light damage might need to be replaced by a better term. Shock has been used by other rules. Consternation sounds too pretentious. Flinch.  A new word? Kerwam?
I quite like "recoil" or "stunned".

martin :)

Colonel Kilgore

Quote from: martin goddard on April 17, 2024, 11:50:24 AMThe tanks are not broken in any way but paused. Shock, panic, consternation?
Light damage might need to be replaced by a better term. Shock has been used by other rules. Consternation sounds too pretentious. Flinch.  A new word? Kerwam?
I quite like "recoil" or "stunned".

martin :)
Quote from: martin goddard on April 17, 2024, 11:50:24 AMThe tanks are not broken in any way but paused. Shock, panic, consternation?
Light damage might need to be replaced by a better term. Shock has been used by other rules. Consternation sounds too pretentious. Flinch.  A new word? Kerwam?
I quite like "recoil" or "stunned".

martin :)

Of the above, I quite like "stunned". A bit like we had "Hammered" (could this be an alternative?) in Vietnam. Maybe "dazed", or "shaken"?

I had certainly been equating "light damage" with some level of damage that would need fixing  ::)

Simon

Colonel Kilgore

Quote from: Colonel Kilgore on April 16, 2024, 11:48:17 PMHow many Panzerfäuste can a late war German player take, and on what basis?

Page 25 states a maximum of 4 per platoon, on the basis of up to 1 per rifle, SMG or AR base - which I think is correct.

However, the table on page 11 states "one per rifle base" (up to the same limit of 4 / platoon).

Simon

ANSWER
Each platoon can buy up to 4.
They can only be shot by SMG, rifle or assault rifle bases.
Only 1 per turn per square may be shot. This applies to opportunity shooting too.
e.g . A square containing 3 German rifle bases can shoot 1 pzfauste in their turn.  One of the bases(even the same one)  could move to a different square and shoot a second time. Another of the bases could move to a further new square ad shoot a  third time.

This means that  riflemen can scatter and shoot but not shoot them all from a single square.
This also prevents a passing tanks suffering 4 pzfst opportunity shots.
The limit of 4 should also encourage players to use them  carefully.


 


At the risk of being pedantic (John will be pleased  ;) ), being able to be shot by rifle / SMG / AR is not the same as being able to buy 4 on the basis of the numbers of said bases.

Do I take it that 4 can be bought as long as there are 4 or more rifle / SMG / AR bases in the platoon in the first place?

Simon

Colonel Kilgore

Quote from: Colonel Kilgore on April 16, 2024, 11:42:00 PMThe table on page 18 appears ambiguous in terms of the number and composition of "extra" bases in support platoons.

With the newly-defined (?) maximum of 7 bases, I understand that such a platoon could take just 2 MMGs or mortars and thus top up the total to 7 bases with up to 4 infantry bases (i.e. not just 2 foot bases, as in the current version of the rules). Do I have that right?

If so, how many of these 4 bases could be SMG or LMG? The note at the bottom of the table refers to the second base being either, but I believe this to be in the context of the former limit of just 2 extra bases.

Simon

ANSWER
For simplicity let us say that all support platoons can be made up to 7 bases with rifles bases only. Get rid of any other options.

I like this ruling, thank you - it avoids the temptation of turning a mortar platoon into a mini assault platoon!

Mind you, I'll now need to paint up more rifle bases :)

Simon

martin goddard

More simplifications are sought.


martin :)

Colonel Kilgore

Quote from: martin goddard on April 17, 2024, 12:54:18 PMMore simplifications are sought.


martin :)

I'm gearing up for some slash-and-burn on the edits :)

Simon

John Watson

While I agree with making all "extras" rifles it may impact cheap companies that use "extra" LMGs to boost points totals. We'll have to see how that works.
For the vehicles in assaults how about "battered" or "embattled".
John (the dogmatic)

Smiley Miley 66

HE hits. I do like the 2,3,4 hits system.
May be a way to answer this is with on/off table HE it drops down on you, so really no where to hide ? It goes up the curves and falls down.
Tank HE is fired on a level. So if it hits it will hit an area in front? to the side? But rarely directly hit I would imagine? So Martin has put in an automatic hit n miss system to cope with this ! It's not great be fair overall ?
Looking at this in this way sort of answers my own question, when you set up a Sherman to fire on table like a mortar ? Up and over then hits will then correspond with indirect on/off table artillery?
Miles

Colonel Kilgore

Quote from: Smiley Miley 66 on April 17, 2024, 02:01:37 PMHE hits. I do like the 2,3,4 hits system.
May be a way to answer this is with on/off table HE it drops down on you, so really no where to hide ? It goes up the curves and falls down.
Tank HE is fired on a level. So if it hits it will hit an area in front? to the side? But rarely directly hit I would imagine? So Martin has put in an automatic hit n miss system to cope with this ! It's not great be fair overall ?
Looking at this in this way sort of answers my own question, when you set up a Sherman to fire on table like a mortar ? Up and over then hits will then correspond with indirect on/off table artillery?
Miles

OK, so it's the less effective trajectory of a tank firing a bigger round that makes it less good? I can live with that, thanks Miles.

Simon

Nigel_s

Quote from: Colonel Kilgore on April 17, 2024, 12:07:31 PM
Quote from: martin goddard on April 17, 2024, 11:50:24 AMThe tanks are not broken in any way but paused. Shock, panic, consternation?
Light damage might need to be replaced by a better term. Shock has been used by other rules. Consternation sounds too pretentious. Flinch.  A new word? Kerwam?
I quite like "recoil" or "stunned".

martin :)
Quote from: martin goddard on April 17, 2024, 11:50:24 AMThe tanks are not broken in any way but paused. Shock, panic, consternation?
Light damage might need to be replaced by a better term. Shock has been used by other rules. Consternation sounds too pretentious. Flinch.  A new word? Kerwam?
I quite like "recoil" or "stunned".

martin :)

Of the above, I quite like "stunned". A bit like we had "Hammered" (could this be an alternative?) in Vietnam. Maybe "dazed", or "shaken"?

I had certainly been equating "light damage" with some level of damage that would need fixing  ::)

Simon

What happened to 'rattled' which was in earlier versions?