Version 94

Started by Colonel Kilgore, April 16, 2024, 11:13:36 PM

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martin goddard

No problem.
Just make the wording a single template etc..

Maybe better to list what it can be.  The road junction template, a hill template or a pair of non templated squares.  that hsould cover it.


martin :)

Colonel Kilgore

Thanks, Martin.

It shall be so  ;)

Simon

Colonel Kilgore

Sorry, Martin, another one.

We currently say that if a dug-in is imposed on a road square, the road in that square no longer exists. This works for non-templated squares with roads, but do we want this also to apply to the road junction objective?

Would it be easier to remove the disappearing road clause altogether?

Simon

Colonel Kilgore

Also, foot shooting "shots are part of a hail" (under "Shooting") - what does this mean, please?

Simon

martin goddard

Thanks for keeping going Simon. A long task.

The "hail"  is about small shooting being lots of shots but big shooting being one or two.

The road deleted should keep it simple for gamers. Along the lines of "if I can drive through it easily why can't I assault it easily?" Dug in on roads might include barriers/blockages too.


martin :)

Colonel Kilgore

Thanks Martin, I'm getting there on this round of revisions. It's been a matter of finding new things as I update earlier clarifications  :)

Simon

Colonel Kilgore

Quote from: martin goddard on April 20, 2024, 05:45:15 PMI think we can make a rule just for this vehicle. I don't like this sort of thing but that is the way of WW2. It needs to be mostly like other transports.

1. Can shoot with gun once per turn. No AP cost. That is the sole action.
2. No MG effect.  Can only shoot when not carrying bases.
3. Moves like other transports.  1 square per turn.
4. Always average.
5. Can shoot and move
6. No opportunity shooting.
7. Cost at 20 points. No variation.
8. Maximum of 1 per foot platoon. Not allowed for support platoons.
9. Can still carry up to 4 bases. PC does not have to be in this vehicle.

martin :)

Coming back to point #2 above: What is the rationale for the 37mm gun not firing when it's carrying troops (especially as mounted MGs in the rest of the platoon can fire), please, Martin?

Simon

Colonel Kilgore

Saving from off-table HE: currently guns on tow save as per armoured transport.

However, everywhere else towed guns are treated as their (softskin) prime movers, so this seems something of an anomaly.

Can I suggest that guns on tow die as wheeled transport would?

Simon



martin goddard

Hello Simon

The 37mm half track. The 2D6 for transports needs to be kept clear of "can i shoot my gun?".
The half track is too crowded to use the gun and carry men.
This simplification is no great problem for transport users as most men get out in their arrival turn 1 and only very few instances of waiting for a second turn.

I agree that guns being towed should save as wheeled transport.

martin :)

Colonel Kilgore

Thanks for the 37mm gun explanation, Martin, and I'll tweak the towed gun saves.

Simon

martin goddard


Colonel Kilgore

Martin,

I've just sent it all back to you - good luck!

Simon