Re: FAQs and Clarifications

Started by Sean Clark, June 13, 2021, 12:06:08 PM

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Sean Clark

Maybe all that is required is a PDF of errata and FAQ's, much like many other rules have. These could be made available free on line, and printed copies sent out with each purchase of the rule book. After 10 years of service, I think this is a good compromise. Not many rules last 10 years before a new edition comes. But in this instance, an official Peter Pig apporved errata would probably be sufficient - such as the last half base discussed elsewhere/

Administrator

that certainly is an option. The question is whether there are physical copies of SB2012 ... if there isn't, its pretty dead to new players

pbeccas (Paul)

You can still buy it as a hard copy and PDF.

I would appreciate a FAQ and errata.  Great idea Sean.

martin goddard

I have about 10 sets of SB left. I am keeping those for shows. Although there might not be any more shows for PP which might change my tactic.
It is very rare indeed for any RFCM rule sets to have errata.
That is mainly thanks to the play testers.
I am not going to touch SB at the moment because I have plenty of other work to complete.

Maybe a square bashing day would be a good time to test out a new pre game system Simon?


martin :)

John Watson

That's a shame. I really liked the pre game system.
John

martin goddard

The new one will still go well. I will probably make it electric?
Low omissions.


martin :)

Leslie BT

And hands free, should cure everything.

Sean Clark

I think some house ruling is OK. If you agree with your opponent, then removing units down to one base can be a thing. Similarly Ray's quick variant for the pre game can be used.

I'm currently writing a scenario for the Mill based on the second day of the Battle of Loos. I'm basing it on the book In the Shadow of Bois Hugo by Nigel Atter. I'm talking to him tomorrow night to chat about how to game the battle, specifically the 8th Lincoln who came out of the Battle with a somewhat tarnished reputation.

Smiley Miley 66

Personally I ve never found RFCM "Days to War" a chore to do ? They are part of the game systems ? So why is there so much fuss about doing a "Shortened" Version ??
To me is a way of gaining little Extras for my army that my points just can't buy ?
CWB is the Biggest and to me the best example of this, those that know me the Cavalry bit on "Day 9"is a very well fought over option ??? Get the right Dice ! It can change and shape a lot of games ?
Miles

martin goddard

I agree with you Miles, but a lot of players find it very challenging in terms of concept and time taken.
A notable one are the  chaps who spent one evening doing the PBI pre-game and another for the actual game.

A fair few gamers  quite reasonably for them (not me) just  want to line up two equal sized armies and shoot it out until the time they have given for the game runs out.
Many gamers want to pick up a ruleset, take off the wrapping and get playing instantly.  This is part of "instant gratification" which is   a main feature of  current society?

They will find all the RFCM games not what they are looking for.
I accept this and wish them luck with whatever else they choose from the tens of sets available.

martin :)

Sean Clark

Miles,

The cavalry in the CWB game is one of my favourites too!

I enjoy the pregame sequences. They add narrative and are for me a part of the game, not something to rush through so that we can get our figures out. Although I know the piggy chase was designed to speed up pregame activity, I still very much enjoy the 15 days to war mechanic. I think it was first seen in AK47 Reloaded?

In my experience, having a pregame sequence ensures that no two games are the same. Players may develop a favoured terrain set up or favoured army to take, but the pregame 15 days to war or whatever can often upset your plans. A unit on your right flank that you have high hopes for suddenly turns out to be raw and out of ammo. Mmm. A re-think needed! A good general will adapt to these challenges. A poor general will be defeated before a dice is thrown.

SimonC

I think the point is being missed here. It's not the fact that the pre game is too long or that it exists at all. The issue I have is that you have little decision in the final outcome. The pre game should be forging the narrative, not just random events

John Watson

That's why I don't like Piggy Chases (sorry Martin). No Narrative.
Also on SB "days to battle" it took Derek and I about five minutes in total if that to complete, so not too long in my opinion. I suppose it would be long for those with analysis paralysis, but I try to avoid people like that.
John

martin goddard

There are tactics for success in the SB pre game.
Those tactics are when to hold over for a next day and when not too , bearing in mind the allotted number is "ripe".
This the outcomes are steerable. Moreso once a player knows what he is doing.

martin :)


martin goddard

The piggy chase still takes some players quite a while.
The piggy chase also presents some players with a big tactical challenge.

I find the piggy chase about right in that it allows the capable player to use it to his advantage whilst not forcing the slower player to be too confused as to what is happening.
So it does address the "slow thinker" problem quite well.


martin :)