New version of PBI - A few questions?

Started by Forst22, February 14, 2025, 04:38:39 PM

Previous topic - Next topic

martin goddard

Hello Paul

Yes it includes here they come.
MG modifiers apply in all circumstances everywhere.  MMG is restricted to one paid shot but all response shots.

martin :)

John Watson

Here they come fire is a form of return fire and so any bonuses/penalties apply. That is my understanding.
John

martin goddard


Nigel_s

Going back to the casualty removal question.

How do you guys manage action points when a foot base moves into a square containing a casualty and other foot bases. The square with the casualty has not been activated yet.

Can the base that moves in expend 2 of their action points to remove the casualty leaving the other bases who were already in that square free to be activated without the 2AP needing to be spent on casualty removal.

I've played that as yes. PBI being sequential so the foot base activated earlier has dealt with the casualty so when the square is then activated subsequently there isn't a casualty so no deduction of 2APs.

Asking because of the reference to the whole square having to pay the 2APs. I agree with that if the casualty is in the square at the time that square is activated.  But the reference to whole square made me question how I play this when a base moves into a yet to be activated square and removes the casualty.

martin goddard

I think you have it right Nigel.

Pin and casualty removal are group efforts. All bases using a single AP score must contribute AP per casualty removal or 1AP per pinned removal attempt.

Here is an alternative explanation which might help.

2AP must be given up from the original D6 AP roll for each casualty removed.

e.g. A player rolls 5 for AP. If any casualty is removed by that 5AP score it becomes 5-2=3 for all the bases.  If another casualty is removed then 5-2-2=1AP. Each base for which the 5 was rolled only has 1AP for this current turn.


Formula.  Original AP roll -2 per casualty removed= AP available to all bases.

e.g Initial AP roll of 6.  player wishes 2 casualties to be removed.  6-2-2=2 Therefore each base has 2AP to do whatever it likes.

e.g 6 is rolled for the AP or a 5 base square. All of the bases wish to go in different directions. If one base wishes to remove a casualty from a square it travels to, then all of the bases from the original square only have 6-2=4AP points for the current turn. "everyone pays".



martin :)



Pablo

What happens if there are casualties in the same square you activate to calculate APs?

Let's say I have three bases in a square along with a Casualty marker, and I have 6 APs available for all bases in that square. 

Do I have to remove the casualties before doing anything else?

Or can I, for example: 

  1. Move two bases out of the square, spending 1 AP, leaving the third base in the original square with the Casualty marker. 
  2. Fire twice with the two bases that moved. 
  3. Now, remove the Casualty marker from the original square with the base that stayed there. 
  4. Move the two bases that previously moved and fired one more square forward, spending the last AP. 
  5. Finally, spend the 4 remaining APs on the base that removed the Casualty marker to move.

Would this sequence be allowed?

martin goddard

Quite right Pablo.

Maybe tell players "Everyone pays"?


martin :)