Raw Germans attacking Veteran British paras

Started by martin goddard, May 22, 2024, 09:44:43 AM

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martin goddard

A really enjoyable game.
British veteran paras defending. 3 foot platoons and an MMG support platoon.

Attackers were raw Germans with 3 medium tanKs.Mike had built the army as a Ukrainian police division force; hence the raw/incompetent status.

The Germans started the game with 3 foot platoons, support platoon and 3 tanks all on table.

Due to poor motivational rolls my left hand two platoons spent the whole game advancing 2 squares. Similar problems in Mike's German right flank.
The Germans did not get as far as launching any assaults at all.
10 turn game.

The British lost 1 platoon and that is it.
The Germans lost 2 tanks and about 40 bases.


Tactical tip.
If raw are pinned use men from a nearby square to enter and remove the pinned from them. This should allow them to move on.



For my left platoons motivations is score 1,1,1 before adjustments in turn 2, then I scored 1,1,1 again in turn 3.  Blast.  I did then get 2,2,3 so all was not lost;
 or rather it was.  the CC tried to help out but scored 1 on two consecutive game turns = no move at all.

The outcome was a  complete slaughter. Well done Brits and Dennis.

A PIAT killed a tank by running out into the open and letting the tank "have it". Then the tank hunter killed another. Bad news for those tanks. Although the last tank crushed the PIAT base by assaulting him in the open.



3 hour game.

martin :)

Nigel_s

10 turns!?!? I've never had a game go 10 turns. I'd expect that to make it hard for the defender, especially vet defence v raw attack.

Agree with the tactical tip. On that can a vehicle move into a pinned square and use action points to remove the pin from the pinned foot bases?

John Watson

I believe that only foot bases can remove a pin.
John

martin goddard



martin goddard

Good addendum Nigel. The intention is that big shooters do not overlap small shooters.
However towed guns can get rid of pinned.

I will look at the towed gun overlap which can be confusing.


martin :)

Nigel_s

I ask because p81 says towed guns lose two action points if pinned. Is this meant to apply to deployed towed guns only?

Effect of being pinned says foot bases cannot leave a pinned square. But should that include deployed guns.... Ie they can't hitch up and get towed away?

I see there that removing a pin is not listed as an action for vehicles / guns.

I feel a preference for deployed guns to be treated as a foot base.  But have questioned in games how easy it can be for a deployed gun to remove the pin from a square due to rolling 2d6 for action points, average 7, less 2 for pin. Does it feel right that a gun crew could get an infantry section back in order?  Maybe, because there is a NCO leading a crew who could exercise command control?

Might be simpler to rule pinned only effects foot bases not guns and vehicles where the equivalent is Light Damage.

martin goddard

Good thoughts Nigel.
I will review towed guns  later this week and get it sorted.
We always want and need more elegance.

martin :)