The 1 and 6 rule

Started by martin goddard, January 05, 2024, 10:43:13 AM

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martin goddard

These are early days for the 1 and 6 rule. Firstly it sounds like the price of a theatre ticket in 1967 ?

The 1/6 rule only affects small shooting.
It is only applied when paying for shooting at proximity range.

The raw shooter takes the fewer of 1 or 6 scores. This might be zero if none of  a score is achieved.

The veteran shooter takes the greater of 1 and 6 scores.

If in either of the above calculations the 1 and 6 score numbers are the same then it does not matter which is chosen (I reckon).

The 1/6 rule applies to small shooting from vehicle mounted MGs too.

At the moment we have tried using it for "here they come" shooting too but that is open to discussion.

The overall effect of the 1/6 should (?) be that raw do worse at close range than long range. Veterans do better at short range than long range.
This should make Veterans more confident in closing with the enemy and raw less confident.



martin :)




Colonel Kilgore

Small shooting being small arms and infantry weapons, not vehicle-mounted or towed guns, I think?

Simon

Sean Clark

So if raw roll two 1's and no 6's, they count the no 6's?

Or they roll no 1s and two 6's they count the no 1?

Or do they have to have rolled both 1s and 6s for this to kick in?

Moggy

did this make it into V84?   Couldn't find it in there doing a search on Veteran.

Also I thought this was only if firing at proximity ranges. Has this changed?

Derek

martin goddard

It does need a  full inclusion in the rules. We were just dipping.


1. So if raw roll two 1's and no 6's, they count the no 6's? Yes=no hits at all.

2. Or they roll no 1s and two 6's they count the no 1? Yes=no hits at all

3. Or do they have to have rolled both 1s and 6s for this to kick in?. Nope. As above.

The number of 1 and 6 scores should be the same but not in small handfuls of D6.

martin :)

Sean Clark

What does this do to the probability of raw scoring a hit?

Colonel Kilgore

It reduces the probability, Sean  ;D

Simon

martin goddard

It means that Raw always get the worse of the two outcomes. Veterans get the best of the two outcomes.

Raw shooting at other raw will do worse if they spend 1AP but better if they spend 2 or 3 AP. When shooting with 1AP raw will suffer the 1/6. When return shooting the raw will not suffer the 1/6. The moral is to shoot with more than 1AP.


martin :)

Sean Clark

Thanks...just wondering what the actual probability is? I'm too lacking in mathematical ability to work it out. Is it better or worse than 1 in 36?

To the uninitiated it reads like raw will struggle to shoot anything at all!  ;D

martin goddard

Theory is tricky with such low numbers of D6. Players need to roll about 30D6 at the same time to get near the expected results.

That is deliberate, so that players can only give a general thought about "is it worth shooting?"  If we made shooting very predictable (e.g. hits on 2,3,4,5,6  saves on 3,4,5,6) would slow the game to a crawl as players work out the odds of each action.

Theory =
Rolling a bunch of D6 should give an identical number  of 1 and 6 scores.
This is actually going to be unusual because of the low number of D6 rolled.

Note, at the extreme
 
3D6 rolled and all scores 6 or all scores 1  = 1/216 ie very rare.

The 1/6 rule means that the raw  often fall one side of the expectation and veteran often fall the other.

It will be interesting to try out the 1/6 rule more.
It might be wild, that is fine.

A kill (not hit) usually has odds of 1/18 (6%) per D6 rolled..(i.e.  1/6 to hit and 2/6 prob of no save).

Thus, an LMG plus 2 rifles shooting 3 times = 12D6 (x 1/18) = 2/3 of a target base killed.


martin :)