Hammerin Iron play day at Entoyment

Started by Smiley Miley 66, September 22, 2022, 03:30:45 AM

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Smiley Miley 66

I think in December it might be a good idea to arrange a Play Day at Entoyment?
As there always seems to be interest from others at Entoyment, maybe get Peter Involved too.
Especially as it has been suggested we do a Hammerin Iron "long table game' in January?
So it would refresh our memories in how to play the game etc, as well as generate some interest? Hopefully?
Not too sure what weekend?  Maybe one that hasn't got a Hugh tournament on as we know you haven't got too much time to look at other things when your in a tournament ?
I know Stewart probably can't come ? But that's down to his work commitments etc.
But for the rest of us a valuable day to refresh our memories on how to play the game ?
Definitely a game we must do at WWW this year !
Miles

martin goddard

Good note Miles.
Stewart has suggested January 28th 2023 as a date for the "long game".
Of course we can play HI before Christmas too.

HI is the featured game at Beach head 2023.

I will put forward some detail about the Long game to see if interest is there?

It might be Miles, martin and Stewart?

martin ???

Sean Clark


Richardwills

Miles,

I'm definitely up for trying out Hammerin' Iron. I can even bring smaller scale Tumbling Dice ships if we can scale down the rules.

Richard

Sean Clark

Richard,

You can just say they are a very long way away.

Colonel Kilgore


Leman (Andy)


martin goddard

The basic idea is as follows.

3 tables end to end but separate.
This gives 15 feet of river (no sea).
Each table has two players  fighting each other.
Union transports are passed from one table to the next.  i.e having moved along table 1 the table 1 players give the transports to table 2. Table 2 players eventually pass them onto table 3.

Each table has a bunch of random (with player input) happenings.

Play the game twice in the day.  Am and Pm.

Randoms include:-
1. How many guns in a fort.
2. Hidden shore batteries.
3. Confederate ironclads appearing.
4. Union damaging shore facilities as they progress.


etc.

martin :)


Sean Clark

I like this Martin. Something a bit different.

However, if Im on table 3 I can not guarantee my fleet  will still be afloat by the time the transport reaches me 🤣😅

Colonel Kilgore

This sounds like a great plan, chaps!

Simon

John Watson

My experience of transports is that they get blown out of the water very quickly (thank you Miles!) so what is the objective for each of the tables.
John

Sean Clark

Quote from: John Watson on September 22, 2022, 11:14:33 PM
what is the objective for each of the tables.
John

Why, to beat the French of course!

...sorry, wrong film  :)

martin goddard

The union big reward is getting the transports through. Their lesser reward will be confederate  stuff destroyed, both land and river.
The Confederate reward is for transports sunk and a lesser for union warships sunk.
Each table will not be a matter of setting up two forces and "going for it".
Instead it will use a trickle down formula which always seems wisest (?)
Players will be able to influence the happenings via gambles etc.

martin :)

Smiley Miley 66

We do need to get a few games in before we play the "long game" so we know what we are doing ? Actually use some of my new Confederate Ironclads ! 
I need to make a Virginia 2 ! It's a missing boat of the James river squadron.
Miles

martin goddard

Good to see you making more boats Miles.
Good news.
The long game will use modest Confederate ironclads. Probably no big ones (Virginia 1 and proposed big ironclads).
Virginia 2 is not that big and actually fought so can  certainly be included.

martin :)