CK 25 Changes

Started by martin goddard, January 06, 2022, 01:36:08 PM

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martin goddard

Hello
A lot of minor changes to CK.
They are in blue within the CK book.

Here are the main ones
1. Auxiliary units cheaper
2.Elephants enhanced.  Good save but dead on 1 fail. Count as shock when assaulting.
3.Fiddled around with zone value again.
4.Simplified generals in a fight.  See how that goes?
5.Fall back now allowed in any direction if toward base edge is impossible
6. Any interrupt on zone column =lose all values.

Previous changes
Scenery at 3 seems OK. Needs more testing.
Morale with "no general" modifier works good.
Battle tactics. Works well I think.


martin :)




Brian Cameron

hi Martin,

I like the feel of the game which seems pleasantly straight forward, reminds of the first version of Square Bashing.  I've never really been interested in ancients but I may have a play with some counters.  If only my favourite 15mm manufacturer did Byzantines and Sassanids!

Comments:
P8 – worth adding which are closed

P11 – 1st and 3rd examples are wrong

Perhaps just because it's bigger I prefer the 1st of the two tables

Worth mentioning that there is 'usually' only 1 elite unit.  Are there 'unusual' armies which can have more than one?

P12 points cost table here in error

P13 Base sizes "all units are zone or rectangular..." square?
worth mentioning the need for half bases so eg a unit I stwo full bases and 2 half bases?  Suggestion for size of casualty base?

P15 Brace shields – I don't understand the difference between the first two sentences

P18 Are pursuit losses in addition to 'impaired fall back losses'?  They both seem to cover the same situation

P19  Push or movement - I'd use one term

So if a general wants to give a gift to a unit he has a 1 in 6 chance of doing so?  Seems to be over-ruling the player's decision.  If he tries to award and fails does he still have the gift or is it lost?

P21 gneral hit – does this apply only if they are adding d6 to the fighting or if the general is in the zone (eg he was trying to get to the next one but rolled a 1?

P27 ...placed in a zone or line formation...  I don't understand what a zone formation is.

P28 worth adding for clarity that each cavalry unit can only get a maximum of one -1 modifier however many elephants there may be?

Do elephants affect units on their own side?  So don't team up cavalry and elephants in the same zone?

P30 piggy chase example – should be B not A in last two sentences

P36 Really like the idea of flanking.  Could both sides arrive in the same zone?

P39 – could I suggest moving the table to p38, before unopposed movement.

P42  units with bows are always counted as shield-less when shot at – does that include all skirmishers?

P43 – seems odd to say that hits are applied in the same way as fighting when that section is still to come.

The example of firing says that each close order unit gets 3d6 but the table above says 6d6

The saving throws – in the example I can't see how the saving roll of 3 as the basic roll is 4 – 6 and I can't see how it improves. 

P45 Triangular numbers – RCFM rules – entertaining and educational!  Presumably you can only get 4 late units if one of the units in the zone is an elephant.

P47 Fist line in 2nd para says that cavalry may attempt destruction but cavalry and CO inf may do so

P54 example is missing

I hope some of that is halpful.

Brian

martin goddard

Thank you Brian

Usual high standard of seeing things I have not.
Do you have spare time for a  government  inquiry?

There are a lot going to be carried out, as ministers cannot remember their exam results, where their phones are  or where they have been?


martin :)