Equivalences for CK

Started by martin goddard, October 15, 2021, 09:17:58 PM

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martin goddard

The categories in CK are deliberately very loose.
This should allow the player to concentrate on handling an army rather than weapon matching at an individual soldier level.

This having been said, I do not think I know as much as the combined 3 volumes of DBM army lists or similar productions. Books of lists combine a lot of research that I have no time or inclination to do. Gamers do love lists though.
At this stage CK will follow the horrendous trend for 4000 years of anyone fights anyone Mayans versus Knights of St John type action.
A bit lazy; but easy.

Sadly gamers often use lists  to seek/get a special super trooper  advantage rather than re-create an historical army.
The other problem is that many gamers like to fight out of period and therefore guess the army effect must be due to the weapon rather than the quality of discipline, experience and opponent type.
Generalisations allow an army's  best troops to be similar to another army's best troops. Hence a game of skill rather than "found the magic weapon combination".

Using DBA equivalents.

Close order infantry cover  the HI, MI, spear, Warband type categories of WRG.
Auxiliaries cover LHI, LMI et al
Skirmishers cover WRG Psiloi  etc.
Cavalry cover most WRG mounted troops except skirmishers.
Elephant and chariots are probably self explanatory (?)


CK will deal in army generalities in order to give a satisfying(?) tactical game.
Super detail tricky players will not find CK the thing they like.
That is fine, it is a very full gaming area for gaming rules.
Bring on the double handed chopping weapon armed with bow, darts and special ability to head butt in fighting. That man must win because he has the bestest weapons ever.


martin :)

Moggy

Sounds good to me Martin.   I do like a generalised game

I must admit as to army lists I do have the one of the DBM books but tend to look more towards the FOG ones as they can provide a nice variety.  I don't guarentee their accuracy but have neither the time or patience nowadays to do the research myself. After all, anyone can add whatever they like to wiki! 

We want more forced morale checks in every game!. Love the mechanics of it. Murphy's law at its best.



Derek