C + K Zones

Started by martin goddard, February 27, 2021, 09:58:05 AM

Previous topic - Next topic

martin goddard

CK would be different to recent RFCM sets as there would not be a defender and attacker as such.
However, the armies might have a "purpose" such as hold the line or lure them on.
I think sieges would be outside of the main rules as they were often very drawn out affairs.
A pre game can take the place of a campaign.
The armies would start a game pretty close together. This is because there was often very little pre-battle bombardments etc. In addition most of an army would be present at the game start. Although a good general will keep a reserve and use it wisely at the right place and the right time.


martin :)

Colonel Kilgore

I'm intrigued why you wouldn't want an attacker and defender, Martin.

Weren't many ancient battles often a matter of one side drawing themselves up at a location where they fancied their chances and daring the "attacker" (who might strategically be a defender, of course) to come and have a go if they thought themselves hard enough?

The defender might have a range of defensive options / scenarios (decided by the pre-game?) e.g. flank(s) on marsh or river; hill to line up against; hidden ditches, caltrops or similar; river at back (whoops!), and maybe a handy wood in which to place an ambush, while the attacker may have the possibility of some extra troops, better morale etc? The prospect of reinforcements - force-marching to join the fray - on one or both sides might also be a feature?

Simon

Moggy

Quote from: Colonel Kilgore on June 08, 2021, 06:39:27 AM
Derek,

I am very upset.

How could I properly field my Veteran fully-armoured Extra-Heavy Cavalry cataphracts dual-armed with lance and composite bow that win all my games for me (due to my superior generalship)?

Simon


Don't worry Simon, My lone shepherd with a bit of cloth as a sling and a rock will take them on. After all God is on his side (that and very crooked dice)




Martin, I would love to see a "different" set of rules that has something unique about it. Something to set it apart.  You have to admit many of the current PP rules-sets are quite similar and run into each other historically and "borrow" from each other at times. This is not a critism btw. I enjoy each of the PP rules I have so far played. Just would rather fewer but broader rules-sets rather than multiple varients of the same.


Cheers

Derek