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Author Topic: MexRev scenery  (Read 1313 times)

sukhe_bator (Neil)

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MexRev scenery
« on: December 08, 2020, 07:10:48 PM »
I've been working on a block of buildings loosely based on the battle scarred photos of Juarez online... working in foamcore I'm at the stage where I can begin to add balsa and match wooden windows, doors and shutters. The exposed foamcore has been sculpted with a propelling pencil to create the adobe bricks and pierced to create shrapnel damage... finescale milliput will add smooth and rough render texture and tidy up joins and create additional 3D brick details in due course.
A step by step guide in the Jan Ed of 15 Mill is planned...

Stewart 46A

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Re: MexRev scenery
« Reply #1 on: December 08, 2020, 07:19:04 PM »
Looks good, very talented


Stewart

Colonel Kilgore

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Re: MexRev scenery
« Reply #2 on: December 08, 2020, 07:35:36 PM »
Very nice - I'm looking forward to reading that article!

Simon

Nick

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Re: MexRev scenery
« Reply #3 on: December 08, 2020, 08:20:53 PM »
Looking forward to reading the step by step guide.
Great work again.

Nick

Spartacus

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Re: MexRev scenery
« Reply #4 on: December 08, 2020, 08:43:17 PM »
Looking good so far Neil. Never worked with polystyrene apart from hills, love the brick and stone effect you have done.

Keep us informed.

Terry

martin goddard

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Re: MexRev scenery
« Reply #5 on: December 09, 2020, 01:59:42 AM »
They look spot on Neil.
I too look forward to the article.
Much impressed.

martin :)

Leman

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Re: MexRev scenery
« Reply #6 on: December 09, 2020, 06:38:29 AM »
Terrific detail on those even at this early stage. Will make a great article in the Mill which I look forward to reading.

Anatoli

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Re: MexRev scenery
« Reply #7 on: December 09, 2020, 02:31:27 PM »
The final result is going to be terrific !!!

Amazing work...

sukhe_bator (Neil)

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Re: MexRev scenery
« Reply #8 on: December 13, 2020, 03:38:47 PM »
After a flurry of activity a couple of w.i.p. shots after basic undercoating and some rudimentary dry brushing to bring out the brickwork detailing. Further painting and detailing is required before I can glue the building to the base and begin the groundwork. Doorsteps and further detailing will be added. A rudimentary sandbag emplacement has been added on the corner of the roof and I've experimented with adding a metal grille with florists wire and some wooden shuttering. The crude white distemper is for this block only. I will be experimenting with painted door surrounds and house colours on the more affluent second block that is planned.

Colonel Kilgore

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Re: MexRev scenery
« Reply #9 on: December 13, 2020, 04:02:11 PM »
Those look fab, Neil - I look forward to the next steps.

Simon

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Re: MexRev scenery
« Reply #10 on: December 13, 2020, 04:25:15 PM »
@Neil--getting better every time,I admire your modelling skills.

Terry

sukhe_bator (Neil)

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Re: MexRev scenery
« Reply #11 on: December 13, 2020, 06:48:34 PM »
Admin - Perhaps this topic would be best moved to the 'Terrain and Figures' section?

Colonel Kilgore

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Re: MexRev scenery
« Reply #12 on: December 13, 2020, 06:58:26 PM »
That can be arranged, Neil  ;)

Just as soon as I'm back at something with a bigger screen.

Simon

Anatoli

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Re: MexRev scenery
« Reply #13 on: December 13, 2020, 07:29:58 PM »
Really beautiful.

I like very much the way you designed and painted these buildings.

Superb !


Spartacus

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Re: MexRev scenery
« Reply #14 on: December 13, 2020, 08:29:02 PM »
Just watching Simon using his god given powers-------------------------------------LOL.