BB37

Started by martin goddard, April 03, 2019, 09:15:43 PM

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martin goddard

Had a couple of good games this week.
Lost both but then being 2nd is not so bad? (sad face).

I think the rules are entering a nice "calm" period where all seems to be going quite well.

Tried the special general extra D6 in a fight rule. Worked really well.  Rule Z

tonight i got all 3 generals in my army killed (bravely).
Failed the "11" four times.
My cavalry turned up twice. That was good.

Leslie BT

Played a game of BB37 on thursday.

Using the dice for scenery setup work well, made it very easy to reorganize the scenery that then prevented my opponent using his cavalry!

Perhaps only one pair of dice.

Game setup, defender lost 10 half bases, and 2 units.

The way the rules are at present worked, we only allowed only one push or pull per zone.

We found several items that we not in the TAB or index so need to add these, any one else need entries adding?

Found in the fight winning the fight marker benefits missing!

We found that capping the dice in fights just a little frustrating.

On a couple of occasions after a fight we would have liked to be able to drop off bases to hold a zone.

Really unusual start Ralph managed to roll straight up to 33 on his first attempt of the piggy chase.

At the game end 2 points difference between attacker and defender.

Lost a couple of generals. I know careless.