Next up

Started by martin goddard, June 26, 2016, 07:38:21 PM

Previous topic - Next topic

Quebec

Hello lads!

Martin mentioned release date for Bayonet and Ideology Three for the end of 2016, implicitely Stewart mentions next year...I'm ready with my troops as of now! So, when are they finally going to appear?

Another question I would like to ask RFCMers is if they have ever played a scenario with double points, that is a two-company-strength per side encounter? Can the playing area, rules, mechanisms cope?

Thanks

Colonel Kilgore

Quebec,

It's the new version of Men of Company B ("MOCB") for Vietnam that will be out before the end of 2016.

I understand that the SCW rules revamp is next, so that should be about 12 months off from now.

I've not played the old version: hopefully others here can answer your "double-pointer" question.

Quebec

Martin's first post in this very thread said

"This set should be up for a re-do at the end of 2016."

Martin, tell the Colonel he's wrong! ;)

Colonel Kilgore

I think you may find that the start of the re-vamp is this year (i.e. once MOCB is out), and that the result should emerge next year...

Sean Clark

I would wager the Colonel is indeed correct.

Colonel Kilgore

But no-one would be happier than me if I were proved wrong on this!

Stewart 46A

Piglet, I have run a large D-Day type game on 6x4 with approx 1200pts V 500pts using PBI rules with .local rules for destroying bunkers and defences and that worked quite well.
You may find that if you double the number of units with out enlarging the playing area you can't manoeuvre due to lack of space

Leslie BT

Martins first pass for the revised rules.

Not sure about scenery for SCW but here are some thoughts that might be of use[/i]?
Game will use 6" squares. therefore there will probably be the same old 2 square (6 x 12) templates in use.
Assuming  6 templates per player.  3 buildings, 1 rocky outcrop, 1 rough hill, 1 orchard  per player. there seesm to be not much wooded scenery?
Linear pieces could be gully  and trench?
I like the Spanish buildings on the expanded foam as made by ian weekly (then coritani?)


AFV would be simplified down to big and small.

Leslie BT

Martin is this the volume you had in mind.

Wilson, J. (1989). Tanks & Trucks of the Spanish Civil War. Partizan Press.

Andoreth

Shame about the gridded table but I would definitely be interested in campaign rules, force compositions and scenarios. My Moroccans, Legion and Garda are ready to restore order. 

Colonel Kilgore

Quote from: Colonel Kilgore on July 12, 2016, 02:43:35 PM
Chaps,

For those of you planning on getting ahead of the game and painting up some SCW forces, the book "Painting War 5: Spanish Civil War":



is excellent. It includes step-by-step examples of all the main types of forces required, with lots of useful general painting tips.

Even if you do not subscribe to the painting style (aimed primarily at 28mm figures), it offers Vallejo codes for all paints/shading and includes lots of historical context as well as rank insignia etc. I had read a review in one of the wargames "glossies" that concluded that this book alone would be enough to paint up an entire SCW force. While I haven't yet fully tested this assertion, so far it sounds about right.

I got mine from North Star, as it was the cheapest at the time [it's currently £16 + P&P] and came with a free figure:

http://www.northstarfigures.com/prod.php?prod=8006

Happy painting!

Simon

Chaps - this book is currently on offer for a mere £8 + P&P from North Star: http://www.northstarfigures.com/prod.php?prod=8006

Les is right about the proof-reading and sometimes approximate English, but I think it's a bargain at that price for the uniform details, painting guides and general commentary.

Stewart 46A

Thanks for the info, just ordered mine

Leslie BT

I have started two armies and had a few Moroccans that were for AK47.
Moroccans all painted and based.
The two new armies were PP boxed armies.  These will give me basic armies, as Stewart has done.
As Stewart says what we have started with will need amending before the final rules set is published.
But as with Martins previous rule rewrites he will start from what the armies are for the current edition and build from there.

So below is a summary of Martins current thoughts on the game, contact him if you feel able to help play testing.
Basic force
3 platoons . Each of 10 bases (8 rifle, 1 light weapon ,1PC)

To this will be added things like more men, AC, tank, MMG etc........
Raw will get more additions to make up for the starting difference between them and average/vet.

So, you turn up with three platoons and then declare their quality and choose additions (assets). You will probably do this way before the game.
Still doing the thinking whilst MOCB gets fully cooked.
Then extras are assets from a pointed list.
Along the lines of 1asset point gets 2 more man bases. 7 asset points gets a pair of good tanks. 2 asset points gets aircraft???
I wish to see plenty of infantry on the table and some simplification of PBI.

Game will use 6" squares. Therefore there will probably be the same old 2 square (6 x 12) templates in use.
Scenery = built up(dense and light), rough ground, rough hills, gentle hills, light woods, heavy woods.etc
I think it will be standard(?) 6x12 templates from S and A.

I think the nature of the Spanish country side means the scenery will either be rocky based or building based.
Prospective TOTAL per game
8 building templates
2 wooded templates
5 ravine/stream lengths
4 rough hill templates
Plus a load of partials and a single road too.
Special rules for defences and ravines.

reverse hill and building numbers for the alternate scenery majority.

Just to let the group know how things might start (they do however change a lot in the making).

1. Players choose a company (say 12 choices). The company is rule designated as vet/av/raw
2. Players get three platoons each of 10 bases.
3. To this they add things they buy from their allowance.
4. 5x3 table
5. Special scenery piece for each company.
6. borrowed from Vietnam = return shooting, scenery ,
7. Borrowed from PBI. AP, assaults and morale.
8. Pre-game will exist , but be simpler.
With anew BAIT on the horizon I am doing some preparatory work.
One of the first pieces will be to present to you 20 nice things you could add to a foundation of 3 platoons. I will send out list in the new year and those who have time might be willing to price each item from a "kitty" of say 24 points. The values would be personal opinions initially. They then might be modified by what they can do within the rules. Assuming the rules are reasonable I am hoping that rough values might be easy enough to arrive at. I might then average them all out or adopt some median type thing? ?
Here are some thoughts about BAIT (Bayonet And Ideology Three).
Only half formed thoughts at the moment.
Each line needs to end in a question mark,
Needs to be a bit simpler than PBI in terms of extras.
Two types of tank, armoured trucks and two types of towed gun.
Return and opponent shooting like MOCB. easier because of less LMGs,(should quicken game)
Shorter pre-game.(but still needing skill to succeed)(something fun but with no physical hitting each other)
MOCB type morale system?(extend range)
Tricks, bluffs and ruse de guerre(NEW)
10 army types (approx)
PBI asset system with characteristics for each of the 10 armies.
Interference from off table higher command
No random card system. No mixed forces