Here are some rules tweaks I have put together. Any comments/criticisms/further ideas really appreciated:
p17 Section 11.2 AFV and Wheeled Soft Skin points
"Katanga Kar Emporium"
Africa is full of random vehicles, ancient armoured cars, adapted limosines, Cold War tanks and converted contraptions. Consequently, getting hold of AFVs and cars is pretty easy. At the Katanga Kar Emporium armies can purchase one vehicle for a unit and get the second half price (Terms and Conditions apply, cheapest half price). For example, if a unit has one Regular Tank Standard Gun and one RegularTank Old Gun the price is 71 points (not 63 points).
p51 Scenery
Any template other than marsh, gully or water can be placed over a road. This represents the road running through a scenery piece. Place the template then replace the road over the scenery. Thus, a road can now go through a wood, town, etc or even over a hill. Road movement applies in the template if a base remains entirely on the road.
p55 Objectives
AFVs may not claim objectives by themselves. They can however contest an objective, denying an opponent victory points.
p57
Point 19 in the summary table, an army may allot any combination of Bonus Move or Aggressive Shot up to three markers (just adds variation and a decision to be made).
Light Mortars.
This is an extra weapon class that represents mortars integral to infantry units and designed to give direct support. We found that on one uses Mortars as is. Same points as mortars.
p76 6th bullet pt ** not light mortars
p80 6th bullet point, light mortars are not classed as heavy weapons so do not need to deploy to shoot
p82 Light mortars do not need to deploy to shoot and can shoot and move but do not count collateral if they move. When they count as Small Arms they retain any Regular or Professional status.
p81 Tank and A/C armed with guns have collateral effect (as it is assumed they will also be armed with HMG and guns have HE).
p98 Morale Table
Tanks, towed guns and A/C count as 2.5 bases for morale (two vehicles/guns are therefore not exhausted if Regular or Professional).
p106
An attacking army may redistribute any of its Arrivals Asset dice to other assets. No more than three extra dice can be reassigned to another asset and dice can be assigned to more than one asset (in a nutshell an attacker only has one arrival so really could use asset dice elsewhere).
p109/110
+1 each dead base of Regular foot, 1/2 point for Militia, 1.5 points for Professional.
p17 Section 11.2 AFV and Wheeled Soft Skin points
"Katanga Kar Emporium"
Africa is full of random vehicles, ancient armoured cars, adapted limosines, Cold War tanks and converted contraptions. Consequently, getting hold of AFVs and cars is pretty easy. At the Katanga Kar Emporium armies can purchase one vehicle for a unit and get the second half price (Terms and Conditions apply, cheapest half price). For example, if a unit has one Regular Tank Standard Gun and one RegularTank Old Gun the price is 71 points (not 63 points).
p51 Scenery
Any template other than marsh, gully or water can be placed over a road. This represents the road running through a scenery piece. Place the template then replace the road over the scenery. Thus, a road can now go through a wood, town, etc or even over a hill. Road movement applies in the template if a base remains entirely on the road.
p55 Objectives
AFVs may not claim objectives by themselves. They can however contest an objective, denying an opponent victory points.
p57
Point 19 in the summary table, an army may allot any combination of Bonus Move or Aggressive Shot up to three markers (just adds variation and a decision to be made).
Light Mortars.
This is an extra weapon class that represents mortars integral to infantry units and designed to give direct support. We found that on one uses Mortars as is. Same points as mortars.
p76 6th bullet pt ** not light mortars
p80 6th bullet point, light mortars are not classed as heavy weapons so do not need to deploy to shoot
p82 Light mortars do not need to deploy to shoot and can shoot and move but do not count collateral if they move. When they count as Small Arms they retain any Regular or Professional status.
p81 Tank and A/C armed with guns have collateral effect (as it is assumed they will also be armed with HMG and guns have HE).
p98 Morale Table
Tanks, towed guns and A/C count as 2.5 bases for morale (two vehicles/guns are therefore not exhausted if Regular or Professional).
p106
An attacking army may redistribute any of its Arrivals Asset dice to other assets. No more than three extra dice can be reassigned to another asset and dice can be assigned to more than one asset (in a nutshell an attacker only has one arrival so really could use asset dice elsewhere).
p109/110
+1 each dead base of Regular foot, 1/2 point for Militia, 1.5 points for Professional.