Gridding the Sudan

Started by martin goddard, April 25, 2025, 10:55:45 AM

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Sean Clark

If this becomes a thing, I will get some Eygptians and finish off my Camel Corps.

martin goddard

I will put some ideas togther .
However, AK and TCR are still being finished.


martin :)

martin goddard

#17
Although I have not looked into it but maybe the same idea of patrols works for other colonial fights.
NW frontier?
Don't know if the British did much patrolling v the Zulus ( a very short war (5 months) with not much occupation during the war).
Boers, not sure.


martin :)

Smiley Miley 66

I do like the idea of expanding the PITs world a bit to include other Victorian "battles" ?
I need to get some more troops as I can use them for Sq Bashing 1919 ? Paint some up in Home Service Colours ? Especially if Martin was to make the "Spiked Helmet"? Please 🙏
Miles

Leman (Andy)

I like the sound of a gridded Pits, but owing to financial constraints and painting time, I would go for Pits in the Wild West, and probably fiddle about introducing trains, stagecoaches and wagon trains. Already have plenty of hostiles and everything else.

Sean Clark

#20
I think this is my most eagerly awaited thing for the rest of the year.

Of course, AkK, Company Rules and the Napoleonic thing are on the list of eagerly awaited, but the emergence of the first version of gridded PITS will see joyous inging in the streets and probably a street party.

After that, character packs for Mexico and the Robin Hood game will be very much be welcomed in Stoke on Trent.

martin goddard

Gridded PITS will  be a great project. Many of us have armies  and scenery so that all the playtest games will look nice.


The things that will remain the same
1.Table size (5x3)
2. Template size (12x 6)
3. Force size
4. Missions.
5. Concept of scouting
6. Period covered.Plus others??


martin :)

Big Mike

Yes please. Do you envisage keeping the scenery reveals?
MIke

martin goddard

Yes, the scenery reveals will remain. They are at the heart of the game I think.
The reason for the gridding is to speed up the game and make many of the mechanisms easier.
e.g. New scenery piece cannot be placed in proximity to scout or Anglo/Egyptian unit is easier than an exclusion distance with associated measuring.



Movement will be in squares. Possibly some D6 rolls for scouts and cavalry to proceed further?
Each square will probably only be allowed to contain just one unit. This will spread the game out.  Allowance will be made for formation and supports etc so the other squares will matter and help.
Fights will be unit v unit rather than base v base.
Because each player will be using a single unit in a fight more detail about the parts of the unit can be included. This might mean deduction/addition for the current considerations such as rifle armed dervish or good NCO.  Probably a hit and save roll method. Officers save better etc.

Jamming will still remain as a cumulative unit effect.
Ambush etc will remain.

The game will still be "choose a mission", "point up a force" (various types) travel longways down the table. i.e. 5 foot= 10 square distance.

The 5x3 cloth with 6" squares is probably owned by most players here (AK, Western,SCW,FM etc).

The random cards will remain although they might be modified.


martin :)


Colonel Kilgore

I'm delighted that you'll be keeping the essence of the rules as they are, while streamlining mechanisms and adding more flavour, Martin.

Sounds like a winning combination?

Simon

Sean Clark

Yes, my anticipation is having to kept in check...but it's all very exciting.

Have I mentioned the new book by Peter Hart on the Sudan campaign? I think it's a few oosts down from this one. I've just finished it and it's very good.

martin goddard

It will be sunny side up.

martin :)