Sci fi 15mm- random thoughts

Started by martin goddard, September 21, 2024, 05:41:59 PM

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martin goddard

I think that was  the joke.
Many  fantasy players believe and are comfortable in their little universe.
One chap at the Colours show many years ago informed me that the colour I had painted the elvs, was not in fact the authentic colour.

Onwards.


martin :)

Stewart 46A

Derek
Star Wars is just made up from Fims etc
Now Star Trek, that was there before Sky Tv and satellite
Has to be real

Stewart

martin goddard

#17
Continuing the chat.
Some thoughts.

Each force would have a set "pattern or collective"  of actions.
From a choice of 9 patterns?

This would restrict (maybe a lot) what the whole team (10 figures) can do.
Maybe a possibility of pattern change allowed?  eg. pattern 7 can become pattern 8 or 6.
Patterns each have a theme. attack, defend, find, fast, cautious, carry, smuggle ....


e.g. pattern 7=
A. Movement toward objective must equal exactly 15 shared in any way across the team.
B. Shooting can be directed at range 1 or 2 but at top effect.
C. Shielding is at low level.
D. 2 auto mines can be placed next to team point.


That sort of thing. Different team types allowed to do different things.


10 figures(variable) depending on force type. All in flying/whoosh  mode.


martin :)

Colonel Kilgore

That sounds like a gamette, with a few special figures, Martin?

Simon

martin goddard

The patterns would all need to be equally attractive.
Thus, any big plus would need an accompanying big minus.

Use a standard 5x3 with 6" grid?
Smaller grid would be better (3") but that would need a new cloth.

A range of 1 figure?  Man on a stick.


martin :)

JohnWyatt

#20
Quote from: Flaminpig0 on September 23, 2024, 02:53:38 PMIn any case I would like the  beloved Phuggs back

+1 vote from me. Asymmetric warfare, on the grittier end of the spectrum with an "adversary species" which is a little offbeat - can't go wrong (maybe).

Perhaps some ideas from MOCB could be repurposed:
  • Recruitment = spawning?
  • Menu of options for each side - technology for the humanoids, special powers for the aliens?
  • And from 1st edition MOCB, different victory levels based on wider political goals.

martin goddard

I think we can do something with that.

I will produce a space soldier sometime soon for a bit of interest.

martin :)

Sean Clark

Quote from: JohnWyatt on October 05, 2024, 09:36:28 AM
Quote from: Flaminpig0 on September 23, 2024, 02:53:38 PMIn any case I would like the  beloved Phuggs back

+1 vote from me. Asymmetric warfare, on the grittier end of the spectrum with an "adversary species" which is a little offbeat - can't go wrong (maybe).

Perhaps some ideas from MOCB could be repurposed:
  • Recruitment = spawning?
  • Menu of options for each side - technology for the humanoids, special powers for the aliens?
  • And from 1st edition MOCB, different victory levels based on wider political goals.


I think Inhave a packet of Phugs somewhere. I say release the Phug and let them loose upon the Star Marines!

Flaminpig0

The company that makes Sci-Fi Capybara will clear up

Colonel Kilgore

I did wonder, to make this game more different, if scenery might be displaced during play. Some might get blasted away by the little flying men. Creepers might creep, particularly if we are going for smaller squares.

What do you think,  Martin?

Simon

martin goddard

I will put all that in the think pot Simon. Keep them coming.

It will be gridded, just through habit?
3" squares??


I have no real ideas about rules yet but I think we need a set of some sort.
The figure needs more development too.
I think we (RFCM) the team can create something that is very different to the stnadard offering. Of course that might be it's downfall?
Folk don't like too much change.  Better make a tank with a big gun?


martin :)

Stewart 46A

Thinking about scenery
could use PITS idea of scenery appearing and disappearing as you move down the table and enemy (Alians) apprearing and disappearing

Stewart

martin goddard

I will put that in the think pot as well Stewart. Thank you.

It brings us back to the original RFCM "Company rules" from 1987?
The idea being that the soldiers are company based.
Company Troopers?  "CTs" Company Order Soldier Yazoo  "COSY".

martin :)

JohnWyatt

Funny, I was going to mention PITS. Possibly also Western, though I'm not entirely sure why. Maybe something to do with game scale and/or having  a variety of forces from basically unarmed settlers to high-tech troopers.

Successful sci-fi rulesets often seem to have a detailed background (even if lifted from popular novels or films) so that the battles feel as if they are part of something bigger. Helps figure designers expand their ranges too. My immediate thought (this plays into the Western genre) is groups of settlers backed by a military-industrial complex attempting to colonise a hostile planet. Each group with a distinct ideology so you can create forces along the lines of AK47, but with a wider range of options (including "back to the land types" who favour antiquated equipment that makes them look remarkably like cowboys). Possibilities of conflict between the different groups, with "star marines" acting as a peacekeeping force.

Meanwhile indigenous aliens (?) on the fringes of the planet are fighting an advancing frontier of colonists and terraformers who prefer a little less sulphuric acid in the atmosphere. Scenarios could include skirmishes, raids and sabotage as well as larger battles. Lots of options for the attributes of the aliens. Possibly the motile vegetation is used as a weapon by one side or the other, possibly it is somewhat unpredictable.

I think I'll go and have a lie down now.

martin goddard

Good to see it has  sparked you John.

martin :)