Capt Delves' First Mission.

Started by Sean Clark, May 07, 2017, 10:21:26 AM

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Sean Clark


Stewart 46A

How did the game go?

Sean Clark

Aarrrggghhhh. Just lost the whole post!

Sean Clark

I took Vietnam to the Stoke club on Friday. Capt. Adrian 'Poontang' Delves had a baptism of fire on the first mission of his tour of duty. It was a costly day with numerous casualties but valuable stores were recovered and Pilot Bryan was saved (the No. 1). Capt Delves has returned to base preparing for the second of 5 missions which will include contact with an NVA company and also a Firebase assault. He only has limited troops of average quality. If he loses too many they will be replaced with green troops fresh out of college. If he gets hit, we will use a dice mechanism to see how badly he is injured and if he can continue. The real Adrian will win this mini campaign if he survives all 5 games which will make up his tour of duty.





My nice aquarium temple. A peasant wonders what all the fuss is about.


An unfortunate incident that led to a media outrage as several civilians were caught in an air strike. War is hell.


Ade did really well on moving scenery making some nice clear fire zones.


A dramaticin game shot where US troops are involved in a stiff exchange of fire with hostile in the ville beyond.


Lock and Load. Early game with US troops eyeing the civilians with suspicion.


A 'down table' shot.

I really need some nice paddy fields which are my next project.

Sean Clark

Stewart

It went really well with the usual head scratching when you haven't played for a while.

A quick question. If I take a VC unit off table that has numerous casualties, those casualties are removed. I take it that unit can then come back on and recruit as normal. This how we played it but just to be sure....Also am I right in thinking a village square can only be recruited from once? I forgot that you had to have a potential peasant token on the village squares.

Sean Clark

You may notice the green warbase tokens which worked very nicely too.

SimonC


Leman (Andy)


SimonC

what are the black squares representing ?  objective squares? or deployment areas?

Leslie BT

Sean,
Correct for the VC going off lose their casualties and can then come back as reinforcements to recruit some more.
For the VC game you need the potential peasant markers to record which villages have had their peasants raised. For the NVA game you just place two peasants no potential peasant markers.

Sounds like you had a good start to the campaign, the pictures look great. I take it the dark squares are flooded paddy fields?

Sean Clark

The black acetate sheets are to represent paddy fields. They are rather unsatisfactory but I have yet to make any (or get them from the excellent S&A scenics).
Vietnam is really a great game. For those who dislike the square aesthetic, I think it's easy to disguise the grid look and it does save on micro measuring. Looking forward to our next game....but it's Hammerin Iron next week!

SimonC

It would be neat if you could demo this at Burton

Simon

Sean Clark

Simon

I'll bring it down as my introduction to the club, hopefully in the next couple of weeks or so...?

Leslie BT

Looks like the visit will be the push to get your bits finished up for the game.

Little bit closer than Weymouth too!!!

Stewart 46A

Hi , Sean, Les answered your queries but forgot to mention returning VC units need to roll a 3+ to arrive no automatic arrivel.