8th June shore battery game

Started by martin goddard, June 04, 2024, 01:41:49 PM

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martin goddard

Good recce Simon.
Yes the bunker is built from blue Lego.
Lego is great for making a structure that is straight and solid.


martin :)

Smoking gun

Lego is very good. I also use lego to ensure corners are square. Other useful material is jenga blocks.

Best wishes,
Martin from Grimsby

Dex13


martin goddard

Thanks
We had a good day.
There were 4 very large D day games. More would have been even better.
Big Mike ran a British beach game.
Stewart ran an American beach game.
Ben ran a British beach game.

https://www.facebook.com/Entoyment/

The gun battery game ran 4 times.
We all agreed some modifications to the rules.
I will put them all into a MILL article.

We might play it again some time too.

The day went very well indeed.


martin :)

martin goddard

Operation Smash  V2
1.     Introduction
A short game of a pre-dawn raid by British paratroops/marines  on  a German held Normandy gun battery.

2.   Germans
Raw
CC
1 officer (SMG)
11 Rifles
2 LMGs
3 MMG
•   Single AC arrives if countdown hits a multiple of 5 for either player.
•   Assets = Surprise 10,  HE 6,  Smoke 6

3.   British
Veteran
CC
3 platoons
Each of
1 officer (SMG)
2 SMGs
6 Rifles (1 can become PIAT at any point in British turn on 5,6  but cannot change back)
3 LMG
•   Assets = Surprise 6, Sniper 7, Smoke 8

4.   Smoke
Smoke = illumination.
The term smoke is used so that players who use PBI know how it is deployed, moved and lost.
In this game SMOKE has the opposite effect than in normal PBI.
It has the same pattern as normal smoke.
It has the same D6 rolls for remaining.
When present, a smoke marker makes the square visible to all.
This allows shorting into that square from and across the dark squares.
The  smoke  square cannot return shoot into dark squares.

5.   Scenery
All open squares count as partial.
2 Bunkers (single square).  Count as buildings. Destroyed if assault lost.
3 Guns (single square). Count as buildings. Destroyed if assault lost.
4 minefields  2D6 per base upon entry. No cover.
4 barbed wire Cannot enter and leave in same turn. Counts as marsh.

6.   Changes to normal PBI
1. Countdown = 21
2. Proximity vision only.


7.   Game setup
1.Choose British or German
2. German lays out scenery. Not in any edge squares. Guns and bunkers  must not be in proximity to each other.
3. Germans deploy. Maximum 3 bases per square.
4. British deploy. Apply deviation.
5. British have first turn.

8.   Victory Points
British
Per bunker cleared= D6+4
Per gun cleared destroyed 3D6.
Roll all D6 as one big handful.
Dead German CC= D6

German
Each dead British base. Ignore morale loses.= 2 points.
Dead British CC= D6.

End


Stewart 46A

Great day at Entoyment for D day
3 beaches (Omaha, Gold, Juno) and a battery Assult represented

Stewart 46A


Stewart 46A


Stewart 46A


Stewart 46A


martin goddard

Thanks for doing the pictures Stewart. I forgot.
Are you doing a MILL article about how your game went?

martin :)

Colonel Kilgore

Well done, chaps - they look like great games!

Simon