Monte Cassino 11th May

Started by martin goddard, April 29, 2024, 01:29:59 PM

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Colonel Kilgore

Quote from: Smiley Miley 66 on May 07, 2024, 05:39:55 PMGermans should be mainly based on Luftwaffe Airborne and Herman Goering divisions, but this can be very varied and many different permutations? Mainly Average all sorts of tanks, assault guns and AT guns. Some Veterans and some SS but not the mainstay of the Italian campaign. If fighting away from Monte Cassino then a " normal" German army 1943-44 including DAK uniforms are acceptable.
The Germans can be a mix of various units as they were good at mixing and matching units together in the later war years ?
Stug 111, Pz 111s but were becoming obsolete by then, Pz 1vs also tigers, Panthers and elephants plus Pak 40s and of course the famous 88.To. Are a few.
I know my British will be made from my 8th Army box.
Miles

So my German paras should be Average, but may have a couple of StuG IIIs and Pak 40s, Miles?

Simon

martin goddard

11th May.  Entoyment.
Monte Cassino theme
We have the final (?) list.

1. Eric= German paras
2. Miles= British  + Monte Cassino table (?)
3. Jim=  British
4. Martin = US + table set up
5. Ben= German?
6. Simon = German paras (hoping for 8 AP every turn, of course)
7. Big Mike=


martin :)

martin goddard


Smiley Miley 66

Simon up to you, Average or Veteran? Depending how many units and men you want to deploy?
Miles

Wardy64

#34
Ben has been called into work today for Saturday, due to staff shortages through too many staff going sick! He cannot make the Monte Cassino game,he sends his apologies to all.

D&B

martin goddard

No problem Dave. Pass on my good wishes to Ben.


martin :)

martin goddard

UPDATE

11th May.  Entoyment.
Monte Cassino theme
We have the final (?) list.

1. Eric= German paras
2. Miles= British  + Monte Cassino table (?)
3. Jim=  British
4. Martin = US + table set up
5. Simon = German paras
6. Big Mike=

martin :)

Smiley Miley 66

#37
Here is the Monte Cassino table for now.
Like I said before it is a bit rough around the edges.
But this will be with changes no doubt something that the finished product will look like at Colours but with sculptured hills, scratch build castle, probably more ruined buildings (rather than whole buildings) in the town itself and of course a ruined looking Abbey rather than a flat boxy thing at the moment!
But the Objective in Row 5 is now in the correct place? The Partial road junction. 
As is the Objective in Row 4? The big Single Tower on the forts left.
It's just Row 3 Objective in 1 square to the right of the table as the Abbey main Building takes up 2 square width, leaving the entrance Square 3rd in !
I am sorry everyone will have to live with that !
Anyway see you Saturday morning, I ve got to repair and do some little things before tomorrow evening as I ve got a family do to attend Friday evening.
I will adjust and re do the map, and put it up on here, so everyone has a rough idea why and where bits are on the table.
Please excuse the toys, the joys of being a grandad lol ! There should be some trees at the back as well, but I hadn't got them out yet !
Miles











martin goddard

That is lovely Miles. Thank you

No new map is needed, Just tell us on Saturday.
Good job.

martin :)

Smiley Miley 66

I will do the map then I ve got a record for myself where everything is ?
Also easier to plot any needed changes ?
Miles

Smiley Miley 66

#40
Here is the revised map of tomorrow's table.
After tomorrow the table may have changes to it ?
The main thing it has the main features of the area, the Abbey, the Castle and the main Town itself, with Highway 6 running into and out of the town and the main road going out of town around the "Hill"
The extra brown curly squares are rocky ground to represent hilly bits on the proper table when built.
Miles





Smiley Miley 66

#41
Many thanks to those that were there today.
6 good games today.
A good game with Simon on the Monte Cassino table.
Veteran German Paras v Average 8th Army.
Simon won as I couldn't get any objectives, done everything right except when it came to Assaults on Squares.
But we proved the table works. I ve got to re classify some squares but other than that it works.
Martin used his Americans as British ? V my British, I lost chase so had to defend, and lost the game.
But nice to see the other side of the table.
Miles
















Sean Clark

Fabulous photographs chaps. Hope the temperature inside the store was ok!

Smiley Miley 66

It was lovely cool on the right side of the table. With the AC.
Miles

martin goddard

A good day of gaming.
Thanks to  Jim, Miles, Simon, Big Mike and Eric.
Entoyment did  a good job of making tables available.
Miles created a lovely Cassino table.

My Brits did well. making platoons 12 bases strong seemed a good idea in order to give the units  a longer life span. If I had the points, I would even go up to 13/14 bases for attacking platoons. Those extra few bases allow the platoon to absorb more damage.

Even now a few extra rule problems arose. Luckily only small ones.

Next PBI event = para/infantry day   Sunday 26th May.


martin :)