The use of HE

Started by martin goddard, March 24, 2024, 05:43:48 PM

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Moggy

I did have a little further thought on this. From personal experience being dug in provides a LOT more protection than taking cover and could range from slit trenches to covered bunkers.

Therefore I would suggest that a dug in square allows the owning player to disregard 1 casualty for morale reasons. Casualties can also be brought into the square as per existing rules and 1 casualty per turn can be removed free of any AP cost. AP may still be used in the square to remove casualties. This could represent a casualty clearing point.

Knowing you will have a chance of being evacuated will do a lot to bolster the morale of any soldiers in harms way in the field.

Derek


martin goddard

You make good points Derek.
The difficulty is that any new rule creates ripples which cannot always be seen quickly.
It is too late to thoroughly test any major changes.
Casualties cannot be moved around the table thus  an extra rule for "aid station"movement would be needed.

An eg of what I mean

Trucks should not be able to die from small arms fire.
We all thought that was fair and reasonable.

Come the PBI competitions  player "Ahab" brings 7 trucks each with a mounted HMG machine gun.
He advances them across the table at the rate of 1 or 2  trucks per square.
When at 2/3 squares distance the trucks stop and pour in HMG fire for three turns.
This causes defender foot casualties and pins them down.
The constantly pinned defender infantry  allows him to assault with the rest of his force whilst all the defenders are penalised by being pinned and killed. No good shooting back, because trucks cannot be killed by small arms.

Was he a git for doing that? Yes. Was he allowed to do it? Yes.


martin :)