Modified Square Bashing outcome suggestions

Started by martin goddard, June 14, 2021, 12:09:25 PM

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Moggy

Well it was John's and My first actual game. In future I will certainly consider going that route. I can't remember if I made mention to John that all troops must be Militia as they go home and don't fight at weekends!

However, I feel the charts should be equalised and ALL army lists either have 2/3 results that are either remove from game or remove to reinforcements to provide some balance.

Derek

Leman (Andy)


SimonC

Going back to Sean's comment

QuoteInteresting discussion. Simon C....bearing in mind what we have now and Martins proposed quick play changes, what would your thoughts be on how to do it?

Now I have a simulator I can comment :-)  I didn't think I'd like the chase, but seeing the numbers does give me enthusiasm.  My preference would be to have something to influence the outcome in the direction you prefer.  My proposal would be to add or subtract to the chase score (each round) depending on the composition of the army. So for instance I would suggest

Each MG = -1 to round score
Each Cavalry = + 1 to round score

If I add that to the simulator. Both playing are 50% risk averse, so its really just down to the adjustments above. Army 1 has 3 cavalry, and Army 2 has 6 machine guns. The swing to attack is -



So you can swing it by 20% . Note also the cavalry attack option has a 10% increase in 'Bug Push' , whereas the MG attack option swings in favour of 'Reconnaissance'  by 10%. Both of these feel about right IMHO

There is a feel of adjustment without it being too much .... that would be my thought