Stewart is correct.

An army starts with 4 units (+1 unit if raw -1unit if vet).

Each unit is comprised of 7 bases and an officer base. = 8 bases

Then there are "additions".

Additions allow players to buy more bases and "stuff" to sprinkle amongst the

**existing 4** units.

e.g. A player chooses an average army.

The player gets out 4 units each of 8 bases ( officer +7).

Using his "addition points" he buys 10 more bases, a pair of guns and 3 MGs.

His units are now as follows.

Unit 1 1 officer + 7 bases +4 more bases+ 1 MG= 1 officer, 11 bases and 1 MG

Unit 2 1 officer + 7 bases +1MG= 1 officer,7 bases and 1 MG

Unit 3 1 officer + 7 bases + 6 more bases= 1 officer and 13 bases

Unit 4 1 officer + 7 bases= 1 officer and 7 bases

Total army =4 officers, 42 bases, two guns and 3 MGs. Add to this a free of cost general's base.

The pair (always a pair) of guns make their own unit.

Hope that gives a good insight.

The additions idea has caused a fair bit of consternation, totally understandable, but that is mainly because PP rules are always full of innovative ideas that have not been seen before. Therefore there is no existing system to relate them to. Assets also causes a lot of confusion for players new to RFCM systems.

Do e mail me Jon if you would like a set of the playtest rules.

martin