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Author Topic: FM 4  (Read 225 times)

martin goddard

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FM 4
« on: October 15, 2020, 10:10:13 AM »
Version 4 is out.
If it did not get to you please give me a note.
I suggest that  we  chat about it here rather than on personal e mails that others might not see.
Unless of course, it is a very personal e mail that others should not see?


martin :)

martin goddard

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Re: FM 4
« Reply #1 on: October 15, 2020, 10:15:53 AM »
Slight problem.

FM should not be pronounced "  'eff 'em "
Whoops


martin :)

Colonel Kilgore

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Re: FM 4
« Reply #2 on: October 15, 2020, 10:30:56 AM »
Ah - I knew I was doing something wrong. But I did like that acronym...

Simon

martin goddard

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Re: FM 4
« Reply #3 on: October 15, 2020, 01:43:59 PM »
Force majeure?

Colonel Kilgore

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Re: FM 4
« Reply #4 on: October 15, 2020, 02:44:03 PM »
Very good!

Stewart 46A

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Re: FM 4
« Reply #5 on: October 16, 2020, 08:56:27 AM »
Thanks Martin.
A few questions/suggestions

Rifle range
Are you going have a different range between bolt action and carbine/Winchesters ?
This would then Have to be noted on force lists as to how many units can be armed with each weapon.

Indians
As better fighters , suggest +1 D6 per base in a fight but once VPs spent for an assault roll a D6 , 4+ units doesn’t go in having thought better of it.
Again note on force lists which can have Indians and how many units

Assets
Defences, Veteran assaulted by raw or average would they get two re-rolls if wanted as they would already have 1 for being better?

Objectives
Suggest no placement in column 1 or 10, stops attackers train arriving and troops assaulting same turn.

Arrivals/reinforcements
If not using train , both players note down a number (1-5) this is the column they arrive in .
Column 1 - left corner

Stewart

martin goddard

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Re: FM 4
« Reply #6 on: October 16, 2020, 11:32:47 AM »
Thanks for getting the ball rolling Stewart.
FM is with the editors at present, but here are some thoughts(?)

1. The rifle range thing. Undecided at present. It would add complexity. Most shooting is not a the extreme 3 squares anyway due to scenic interference.

2.Indians. Rules for Indians would add interest but that might add complexity? It does need addressing though.

3. Asset re-rolls. i will look at that.

4. Objectives in column 1 and 10. It adds complexity but I think you are correct.

5. Arrival. I like the system wot I wrote. Then players dn't have to use a  pen/pencil.


thanks


martin

Stewart 46A

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Re: FM 4
« Reply #7 on: October 16, 2020, 11:43:05 AM »
Thanks Martin
Point 5.
They could use fingers and toes, no need for pen (Rare item) and paper


Stewart

martin goddard

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Re: FM 4
« Reply #8 on: October 16, 2020, 12:31:18 PM »
That is a bit harsh on lepers Stewart?


martin

Nick

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Re: FM 4
« Reply #9 on: October 16, 2020, 01:06:33 PM »
re point 1 : Don't think it is worth having different ranges for rifles in this, especially in a square based game. Adds complexity but also would affect gameplay unrealistically I think.

Nick

martin goddard

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Re: FM 4
« Reply #10 on: October 16, 2020, 07:38:06 PM »
Les and Simon are working on FM4 to make it into FM5.
I think FM will remain the title.
Should be enough figures for two armies out by Christmas 2020.
Then maybe a pause in the new year for other necessary projects and tasks.


martin :)

Sean Clark

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Re: FM 4
« Reply #11 on: October 17, 2020, 09:25:19 AM »
Regarding the effem pronunciation, I rather think it harken back to your early rules writing days when you had a set of ancient rules written by the Effing Levellers.

I rather like that. Although maybe the Lardies have cornered the market with cheeky rules titles.

Sean Clark

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Re: FM 4
« Reply #12 on: October 17, 2020, 09:26:31 AM »
Martin,

I've yet to receive effem.

No worries if the list is full or you want to keep a tight grip on testers for this one.

Brian Cameron

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Re: FM 4
« Reply #13 on: October 17, 2020, 02:24:34 PM »
Martin etal,
My comments so far, mainly about clarity.  I accept that the sequencing of the rules is a dead horse which requires no further flogging ;-)

Game dictionary: I still suggest defining ‘solid cover’ and ‘partial cover’.

Page 4: Perhaps FFM ?

Page 5: Section 7 – “Each square represents 65 metres x 65 metres of real ground.” Conflicts with page 10 section 16 “Each square edge represents 100m in length.”

Page 5: “No diagonals allowed.”  This could do with more detail as shooting into diagonal corners is allowed (page 60).

Page 10:  “A casualty base is 3cm x 3cm..”.  This doesn’t sound like the “small base” in the table on page 9.  And page 13 offers the sage advice: “The marker would be best depicted as a coin containing a dead and a wounded man. Using a coin or other base unlike a normal base will avoid confusion”.  Confusion - definitely worth avoiding  :)

Page 12: “A base of troops that fails a save becomes a casualty marker.”  It would be clearer to say that ‘A base of troops that fails a save is removed and is replaced by a casualty marker.’

Page 13: Depiction: I’d suggest clarifying that all bases need unit identification if the casualty markers are to be linked to them and AP applied correctly.

Page 40: Scenery types – railways are missing from the description of types, coverage and pieces.

Page 62: Shooting ranges “No diagonals” – so am I correct in thinking that range to a diagonal corner square would be 2 squares but still short range?

I hope that's helpful,

Brian

Leslie BT

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Re: FM 4
« Reply #14 on: October 17, 2020, 08:29:56 PM »
There also needs to be clarification on the name for the overall commander, the General, and the unit leader. The unit could be commanded by an 'officer.

At the moment we seem to have commanders, generals, leaders, officers and every thing else.