PBI complexity

Started by martin goddard, January 04, 2020, 06:18:08 PM

Previous topic - Next topic

Colonel Kilgore

What an interesting idea, Brian. This could effectively extend the concept of what Martin is already doing (breaking things down by fundamental step) in his videos to the rule books themselves.

martin goddard

I concur that Brian has a great thought there. :)

Brian Cameron

"I concur that Brian has a great thought there."

I knew I'd have one some day!  ;)

Colonel Kilgore

I'd quit now while you're ahead.


martin goddard

Well, I am confident about coming up with a good idea before February too. :) Then  another before year's end.

Wardy64

Guys

A question on PBI rules:
You are not allowed reinforcements in turn 1, but are you allowed to use the asset 'rapid arrival' in turn one?

Thanks

Dave  & Ben

martin goddard

Yes you can use rapid arrival. Because it just makes  more bases ready and still off table. This will make more bases the sooner ready. This means there is more chance of whole units arriving end of turn 2.


martin

Wardy64


Brian Cameron

A few thoughts on approach.  Once upon a time, like many I'd go through a set of rules and compile the quick reference sheet (QRS).  Nowadays, one I've decided on the general style and structure I start working through the turn sequence and generate, in table form, the relevant rules to that section (eg movement) so I end up with the QRS first.  That serves for tryouts, amended as we play.  I then work out what words of explanation I need to add (something Bernie Ganley tends to do when I work on a project with him: the cheeky blighter always says "scientists can't write" so I enjoy myself being pedantic about his grammar).  How do others approach a new game design?

Leslie BT

Are Blitzkrieg Germans going to get a decent amount of assets in the new game.

Or will assets be removed completely to prevent someone feeling aggrieved if their opponent is successful in getting his assets.

Moggy

I have played many different rule-sets over the last 40 years of gaming. Some too complex, some too simple. Its not a case of how complex but how enjoyable you find them and how easy to get into. I have to blame John Watson for getting me into the wonderful world of PP. I find PBI to be a nice balance of complexity without getting bogged down in the technicalities of things so place give it a 6-7. Its a shame I can't say the same about Patrol in the Sudan. I have read through 4 times now and still can't get my head around that rule-set.

Stewart 46A

Moggy post your questions on the PITs thread and I will try to help you out