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Author Topic: What is going down  (Read 3013 times)

martin goddard

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What is going down
« on: June 26, 2016, 06:48:19 PM »
At the moment we are 67% through the new version of MOCB (men of company B)

Recon number 1..what do you need for the game

The playing table is 5 feet by 3 feet and divided into a 6" grid.  `This gives 60 squares.  Scenery pieces are each of 2 squares size (6x 12").  Each player brings 10 pieces.  Pieces can be villages, rocky hill, paddy, jungle and bamboo. Troops are based at the rate of 2 to abase. Thus they die in pairs.
A typical US force would be 20 bases, split into a command unit and 3 other units (squads).  Firepower of each squad is kept homogenous so there is no need to differentiate between individual weapons, ammo etc.
A typical VC force will be 25 bases (all of raw quality)
A typical NVA force will be 23 bases (al average quality)
The US player gets tanks, carriers etc as an asset choice. Don't worry he cannot have it all!

Sean Clark

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Re: What is going down
« Reply #1 on: June 26, 2016, 09:55:14 PM »
Martin,

I am about to rebase my MoCB collection as my figures are all on 3cmx3cm bases with 3 figures to a base. I'm going to coins and 2 figures. Means my figures will go further. I do need a K-9 unit.

Colonel Kilgore

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Re: What is going down
« Reply #2 on: June 27, 2016, 01:34:29 PM »
Stewart's Vietnam figures look great at 2 per 2p-piece, and there's more room in the 6" square for terrain.

@Martin: have you considered "officialising" the 2p piece basing option in the new MOCB rules?

martin goddard

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Re: What is going down
« Reply #3 on: June 27, 2016, 06:46:27 PM »
I like to put all figures on 3x3 cm square bases for consistency with other PP rules. However I have out all my MOCB figures so far on 2p pieces.  there are only 2 figs to a base so there is room on a 2p.  Also the circular bases help discourage ranking the figures. Big Mike has used 3 x3 squares and his stuff looks great too. I am waiting for more feedback to either recommend 2p  or 3x3. Maybe both should be recommended??



martin

Sean Clark

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Re: What is going down
« Reply #4 on: June 27, 2016, 07:27:16 PM »
Thanks to the use of squares base sizes don't matter to much and what looks good to you should be ok. I'm going to rebase mine from squares to coins as all of my bases are 3 figs to a base and I can make my stuff go that bit further.


Leslie BT

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Re: What is going down
« Reply #5 on: June 28, 2016, 08:29:32 PM »
I have been basing my communist forces on 2p sized washers. Not wishing to deface HM coinage.
And i have been bsing my white star forces on the normal PP plastic square bases. Using a 30mm x 40mm for the commander bases therefore haveing room for a name.
I am undecided as to whether or not to put vechiles on bases.

The bamboo scenery peices are interesting as how to portray it.  Stewarts use of CD's onto which mount his jungle and bamboo look great.

Colonel Kilgore

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Re: What is going down
« Reply #6 on: July 01, 2016, 08:46:46 AM »
@Martin: I like the idea of the rules formally allowing both options i.e. standard 3x3 cm bases or a 2p-sized metal disc, as the player wishes.

And, to Les' point, if in doing so we do not "melt down or break up any metal coin", we're probably not contravening Section 10 of the Coinage Act 1971 either!

martin goddard

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Re: What is going down
« Reply #7 on: July 01, 2016, 09:50:33 PM »
The coins can be used in conjunction with warbases sabots. Les also has some warbases rectangular sabots that hold 3x3 cm bases.

Both seem fine.  the advantage of sabots is that the soldiers don't get mixed in with peasansts  etc.



agamemnon

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Re: What is going down
« Reply #8 on: July 11, 2016, 11:29:51 PM »
This new version has come just at the right time since I have still to paint and base my USMC.  My VC are on a mix of 2 and 3 figs on the traditional 3x3cm bases.
Please reassure me I don't need to rebase these now!!!!

Martin, can't find the Hueys on the PP lists...help!

Best,

Stephen

Sean Clark

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Re: What is going down
« Reply #9 on: July 12, 2016, 12:15:24 PM »
I don't think the Hueys are listed yet but rest assured Martin has them! I have 3 Corgi Hueys already but will buy one to use as a crashed version.

For what its worth I spent yesterday re-basing all of my figures as they stretch a bit further. I have enough for nearly all options for both U.S. and V.C.. I just need a K9 team and one more leader base. I am working on an order for NVA. The new version of Coy B is a low cost buy in and will encourage people ot build two opposing sides. Its given me a real kick of enthusiasm for Vietnam again.

Sean

Rob R

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Re: What is going down
« Reply #10 on: July 12, 2016, 01:25:50 PM »
Basing on 2p pieces works well (sorry Les) esp. with the warbase sabots. Makes movement really fast.

pbeccas (Paul)

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Re: What is going down
« Reply #11 on: July 12, 2016, 01:34:17 PM »
Will Anzac troops be appearing in the new rules?

Colonel Kilgore

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Re: What is going down
« Reply #12 on: July 14, 2016, 09:03:56 AM »
They do indeed.

I believe that I have enough figures to cobble together a reasonably plausible Aussie "Veteran" SAS force - with all relevant Assets - on an "every one a unique casting" [I like variety, even if I hate it when it comes to painting...] basis. This will rely on some poetic licence and judicious head swaps, taking packs from the Vietnam and AK47 (Professionals in floppy hats with SLRs / M16s) ranges.

Just as soon as I have finished my VC...

Sean Clark

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Re: What is going down
« Reply #13 on: July 14, 2016, 04:47:49 PM »
Not sure if this the place for this but I'll go ahead anyway.

Whilst mowing the lawn this afternoon I had some thoughts about the new Men of company B. It really is a unique take on the Vietnam search and destroy mission. As a bit of variety in the 'asset' section, how about a 'TV crew' that has to accompany one of the squads. They perhaps should be classed as invulnerable (I don't know of many TV crew casualties during the war.)

 If they are within 2 squares of a successful search there could be a victory point bonus (say double vp's for the cache).

If they are within 2 squares of peasant casualties, then maybe double the vp's for the communist player.

My other thought was it would be easy enough to do a mini campaign - a Tour of Duty if you will. You could name your Lieutenant who has to survive 5 missions. Measure of success would be the total vp's scored over the 5 missions. If your Lt. is a casualty then you could roll to see if he survives his wounds

6 = Dead
1-5 = wounded but ok to carry on.

If he takes another wound you +1 to the roll which accumulate from mission to mission.

Of the 5 missions, one has to be against NVA.

 Assets can be used as per the rules, but tanks, APC's and trucks if lost are not replaced. So, if you take the tank asset and lose 1 in a mission, you only have 1 tank left for the rest of your tour of duty.

I wonder if you could also have some method whereby your grunt casualties rolled over from one mission to the next - maybe you have 3 platoons worth of troops at your disposal but as casualties mount up, your company would reduce in strength meaning towards mission 4 and 5 you might struggle to form a full platoon.

For those who like to number crunch you could track casualties between missions - dead, light wounded, seriousley wounded etc and wther or not you managed to casevac casualties back to base.

Just some thoughts. I'm hoping to take the playtest rules down to the Stoke club either this week or next.

Regards

Sean



Colonel Kilgore

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Re: What is going down
« Reply #14 on: July 14, 2016, 09:30:31 PM »
Sean,

That is interesting. I'm guessing Martin will want to opine on the specific TV crew point, so will address the wider campaign one.

Whether or not something like what you have outlined makes it into the MOCB rules themselves, surely it's a mechanism with wider application to other RFCM rules? Indeed, even for MOCB, why limit it to White Star - you could have an NVA company commander running his own campaign at the same time as his capitalist counterpart, with equivalent tweaks to assets (admittedly he has fewer choices to start with, but you could always introduce some more e.g. Chinese "advisors" to improve artillery strikes; drugs to enhance an assault for one unit; spies in a village that could act as NVA artillery observers...).

I'm now going off-piste for this MOCB sub-forum, but in AK47, for example, you could have more / fewer choices of units as the campaign rolls on and/or perhaps upgrade a unit that has performed well / downgrade one that has suffered heavily due to backfilling losses with raw replacements.

Perhaps something that this Forum could support is the proposal, debate and refinement of a range of such enthusiasts' "extensions" to core rules which would not change the fundamentals but extend the fairly tightly-controlled "closed" design [with which I have no problems at all - it increases the period-specific immersion and adds much of the fun] of many RFCM sets?

Simon