Wargame campaigns

Started by martin goddard, May 23, 2025, 06:31:19 PM

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Sean Clark

In one of the earlier Mills there is a very interesting RCW campaign that requires little effort beyond fighting half a dozen battles.

Can't seem to find it at the minute though!

JohnWyatt

This I think points up the paradox of wargame campaigns, the fact that they can often become a mechanism for bringing troops to the table for a set-piece battle, whereas most real-life commanders would prefer only to fight at a significant advantage (if at all).

I lean towards reasonably balanced encounters with some kind of external factor to balance the campaign.

Years ago I drafted a set of campaign rules for an 18th-century imagi-nations campaign which cast players in the role of army commanders but had a set of semi-random events representing the requirements of the national government. Thus the general might win a battle, but if he took excessive losses he risked losing the confidence of the government.

I created several different types of government, including the possibility that a government might be overturned during the campaign and abruptly reverse its strategic aims. It was good fun, but more than slightly chaotic.