Artillery in CK

Started by martin goddard, July 02, 2023, 03:49:26 PM

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martin goddard

I think CK artillery is about right (?).

A piece kills about 1  half base per game.
This is good value against expensive troops (armoured cavalry, elephants)but a bit of a waste against cheap troops (unarmoured close order or auxiliary).

I usually lose about half of my artillery to fall backs each game.

Artillery does complicate the game but the complexity is not too bad.


martin ???

Colonel Kilgore

Artillery is a bit hit or miss (literally).

I don't think it's a game-changer, but can sometimes get lucky or provide the opponent with food for thought. Which is pretty much as it should be?

Simon

martin goddard

I find the lucky shot might cause an opponent to rethink his battle plan and hesitate.
If not no worries.


martin :)

sukhe_bator (Neil)

From these comments on the game play I'd say artillery is about right. It had roughly the same battlefield effect right up until the C18.
The conundrum for most players of ancient Asian armies is do I place my CiC on an elephant where more troops can see him and be heartened by his divine presence OR risk getting shot at by some 'firangi' with a bolt shooter.

Neil