Greek buildings

Started by martin goddard, August 17, 2023, 02:19:15 PM

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martin goddard

I am part of the way through 2 new Greek buildings.

First is a temple.
Second is an L shaped house.
Both solid resin.

Part of the motivation is that the CK game will be promoted at Colours 2023.
CK will not be printed by then but folk can still see it in action courtesy f Stewart (thanks Stewart).

Apart from that the Macedonians are starting to roll out.
Some photos soon. ???

martin :)

Stewart 46A

Look forward to the buildings

Stewart

Leman (Andy)

This sounds very promising.

sukhe_bator (Neil)

I don't know about the rest of you chaps but I have always struggled with scenic effects for Ancients games. I was raised on a diet of big battles where at best you'd get a contested river or an ancient wall. For the most part they seem to have preferred wide open plains for their clashes. 
The look of the occasional local architecture was hardly ever mentioned and has been long lost to modern development... there was apparently far less clutter than in more modern period games... But there must have been farmsteads etc. and fields to trample over, vineyards and orchards etc. but all we ever see physical evidence of and reconstructions are the larger roman villas (presumably the Greeks had their equivalent)...

Nothing speaks Ancients better than a classical temple so that's a good call. I suspect the Desert buildings are the best call - and possibly the row and scrub buildings from the Mex Rev range. 

BTW I can't see a Mex Rev section in the Scenery pages of the PP Website - is that an oversight?

Neil

John Watson

One thing many forget is that there was a lot less desert around, especially in the pre Christian era, as much of it was created by Roman over farming.
John

martin goddard

Thanks for the interest.
The cloth to be used at the demonstration games will be the Geek SICILY mat. 
A favourite of mine for FM and CK.
The buildings will be there to promote the new items and to give instant recognition.  ie a temple, must be Greeks.

I have 3 weeks in which to make the Macedon army.
The figures are not all sculpted yet.
I need to make the buildings and for Nigel to get them into production too.

There wil be plenty of updates as I make progress (or not).

martin :)



Panzer21

I suspect the problem of clutter is due to wargamers wanting to either put too much scenery on a table, or from a desire to make it "recognisable" from a particular period. This is compounded by the ground scale / figure height mismatch ; Waterloo has a huge urban conurbation masquerading as Hougeaumont fought over by 24 figure "battalions" .

My bugbear is WW2 Western Desert games filled with buildings which are described as "typical" or hypothetical . Aside from Sollum, most engagements around BUA in the desert were well outside the actual lived in bit. Tobruck for example was fought in the fortifications miles away from the port, or were blockades. There was no Stalingrad. There are some low level engagements, such as the taking of the "blockhouse" at Sollum during Crusader, but it was atypical.

I think "demo" games have a lot to answer for; most will have scenic features that play no real part in the game, huge castles or Vauban forts, ports and ships with diorama level scenics. It's a far cry from the early days of any dwelling place being represented by the Airfix thatched cottage......
Neither is ideal and probably represent the extremes.

What has always struck me about most historical battlefields is how apparently open they are, to allow manoeuvre. I say apparently, as it is only when you really look that you notice the subtle slopes, dips, undulations and other features which have a significant effect on the battle.

Of course, as wargamers, we are stuck with the practicalities of being able to represent such things......

Neil

sukhe_bator (Neil)

The physical terrain is the main thing and the main difficulty for gamers to replicate on the table. Anyone who has seen Edgehill in the flesh so to speak will wonder how on earth did anyone fight on such an incline? Agincourt had that funnel shaped plain that concentrated the French nicely, while a walk over Battle reveals just how 'heathy' and undulating the terrain was in front of Senlac Hill... Ancient battlefields were more open but anything but flat and featureless...

Neil