Choosing additions for SCW

Started by martin goddard, July 02, 2023, 10:04:00 PM

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martin goddard

When BAIT was written each addition was carefully weighed up and pointed appropriately.

Each play tester had favourite additions to match their tactical outlook.

Here are some of my fab faves.

1. Air support. This allows an HE drop on a single opponent square. Great for when that square is to be assaulted.
2. Shock assault. Suits me because the potential risk is big and so is the potential reward. I enjoy a good risk on the game table.
3. Smoke. It is guaranteed to stay throughout the opponent turn. Therefore great for a  sneak up to assault.
4. Rapid arrival/Delay. Good for changing the game balance.
5. Extra asset points. Although randomly applied  it might just make that valuable low numbered asset into a biggie.

Do note that there is no residual asset point in  SCW.


martin :)

PS "Barbie" film out in two weeks. I assume it is a documentary about that horrid nazi.
I have pre-booked a ticket to improve my historical knowledge.



Panzer21

Martin wrote:
"PS "Barbie" film out in two weeks. I assume it is a documentary about that horrid nazi.
I have pre-booked a ticket to improve my historical knowledge. "

Nice try Martin, I'm sure we all believe you........☺
Next you'll be telling us it's a film about wargamers because it has a guy called "Ken" in it.......
Neil