Several styles of gaming

Started by martin goddard, July 04, 2020, 09:51:09 PM

Previous topic - Next topic

Si B

I'm 4 and 2, in that I try to game once a week, but it's often a different game each week. At the monthly club, the game could be anything although I usually avoid pre-gunpowder topics. Otherwise I play with a mate who (heretically) lusts over Lardy rules, particularly Chain of Command and Sharp Practice. I'm not a great fan of either, but at his house we play his rules.

I like Perfect Captain rules (RCW & AWI), Rank and File, Fireball Forward, Combat HQ and Crossfire. I've concluded that I appreciate variety and simplicity along with plausible outcomes and narrative. I think that if you want variety, you have to have simplicity but that doesn't mean you can't have a fair degree of realism.

I have made a recent resolution to play more PP games though. I used to play a lot of AK and PBI so intend to restart them along with SB. My house, my rules.  ;)

martin goddard

That sounds a great variety Simon.


martin

Si B

Great variety in rules and period, very little variety in figures.  :)

Fat Wally

Normally I'd say a 3 but today I played my 28th game since Lockdown, and third this week alone.

My twelve year old son and I have played WOTR Impetvs, ECW Baroque, ACW Pickett's Charge, X-Wing and a game of Ships with Pieces of Eight.

Tomorrow my fourth game of the week. 😜

martin goddard

Thanks to Kev and Simon for keeping hope for gaming alive.
This is all good.
I fear we might lose some players from the hobby as their lives take  aturn.
In the mean time it looks like members here are keeping the gaming going.
Thank you to those who are still gaming for keeping the spirit going!



martin :)

Wardy64

#20
Playing a full Arnhem game of four scenarios this weekend, starting with Brinkmann, and ending with Tiger town. A full two days of gaming with Ben.

Tally ho

Dave & Ben

Brian Cameron

I'm probably usually a 4 (some will be boardgames) as I game with several groups, with friends at my place and play solo quite a lot.

Variety is definitely th epsice of life though there are favourites which change over time.  In th elast 12 months I've played PITS, SB, For KIng & Parliament ECW, Po8 (all 15mm and whatever scale the ships are); Death in the Dark Continent and a variant I've done, Death in the Back of Beyond, 7TV, Pulp adventures The Chicago Way (all 28mm); Peninsula campaign, Seven Years War, Indian Mutiny, 1798 Irish Rebellion 'my rules' (all 6mm); 19th century imagi-nations (Minifig S range!) 'my rules' and doubtless a couple more I've forgotten.

I prefer rules to be simple so that I can easily pick them up whether they're going to be played little or often.  And I like developing my own (the latest is the War of 1812 in North America) as I like the research and analysis, distinguishing what the important aspects are that need to be in the design and what can be left out.  Games are about making decisions so I like the mechanics to be simple and swift as possible (hands uo all those who spent half the evening working out results with WRG rules in the bad old days).  One of the big problems I've been wrestling with for a while is the old one of countering the player's god-like view of the battlefield without resorting to artificial means such as dicing for command points.  Yes, players can make good and bad decisions but there are times when the decision is out of his hands.  I also prefer scenarios to straight meeting engagements and mini-campaigns or linked scenarios are great for context.

Brian

Wardy64

#22
A long weekends war gaming Arnhem, over four scenarios.
Brinkmann's assault saw the brave British para's fight of the probing recce of the panzer grenadiers. Lt John Shelby put up a strong resistance on the right flanks ensuring the win points went to the British. Tally ho!
Graebner's assault, saw a costly charge across the bridge by the German force. Graebner and a number of vehicles made it off the bridge gaining victory points, whilst their infantry ending up slaughtered on and around the bridge. Win points to the Germans.
Knaust's assault pushed in from the east, the German armour made a difference despite casualties to the 6 pdrs. Their advance captured the victory points for the Germans.
Hummels assault saw the arrival of the big cats, with Tigers smashing a stoic British defence. Captain Arthur Shelby, made a heroic charge into the SS platoon and they ran. The Tigers were the tipping point and the Germans grabbed the objectives and the win points. Making the game a good win for the German side.

All in all a great two days gaming with Ben, who I must say deserved the Victory.

Dave & Ben

Stewart 46A

Sounds good Dave, pictures and write up for the next mil?

Stewart