First Play test V6.0

Started by Smoking gun, January 24, 2020, 01:11:23 PM

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Smoking gun

Hi,
I have already sent Martin G an email about this.
I did a quick play test of the pregame setup and hit a stumbling block with the Foe deployment.

I rolled for the second unit and then moved onto the Foe deployment stage, the D6 rolls gave me columns 3 and 6. Step 12 of the Game Setup Sequence (page 7).

Stage 4 on the Foe arrival table mentions moving the marker base forwards until 2 team bases etc. but Team units are not placed (Step 14 of Game Setup) until after the Foe units are deployed. This led me to ask myself two questions:

Do the Foe team team markers start at the Team or Foe edges?

How do the markers stop moving?

This is what I did; the random dice throw for columns gave me 3 and 6 which were columns with objectives. I started with the marker bases on row 6 and moved them towards the Foe edge until I got to the first closed or objective square.  These were Column 5, Row 3 building and cross road square, Column 6, Row 4 HQ objective.

Trying find a logical solution took a little while so I didn't proceed any further with this session. I have kept a map of the table and will return to this later, probably next week as we have two birthday celebrations this weekend.

Other thoughts, I think the terrain density is good, the Foe morale looks good and the already established PBI mechanisms work well.

I have started to build a Strong Point objective marker from twigs to make a machine gun bunker, photos to follow if anyone's interested.

Regards,

Martin

martin goddard

I am still wrestling this one Martin. But there is a glimmer!!?? :)
By Wednesday 4pm.

Smoking gun

Martin,

I have every faith in you.

Regards,

Martin Buck

martin goddard

I have just set out  a new version martin. I think it addresses that problem(??)