TCR games 24th July

Started by martin goddard, July 25, 2025, 07:47:48 AM

Previous topic - Next topic

martin goddard

Two games.
Defender won one and attacker won the other. Both significant wins.

There was plenty of movement about the table. This is good.
I used a force with only 1 blocker. That was a big disadvantage, so I will probably change that.

I think there is a problem with new/inexperienced players remembering how many movement points they have, if they are rolling D6 to leave scenery.A possible solution might be for these players to lay out their movement points in D6 and pick them up one at a time?   e.g. If a player rolls 4 for movement, he then places 4D6 on the table and picks each one up at a time, declaring what it is for.
Most players will not need this but it might be useful for some.

Constant rolling to leave scenery can be time consuming.
I may suggest a way of simplifying movement.

martin :)







martin goddard

Movement can be slowed by adding one more scenery piece?

martin :)