Napoleonic siege breaches

Started by martin goddard, March 12, 2025, 07:32:25 PM

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mellis1644

#15
Interesting.

Really in this circumstances, it's very unlikely the defender is going too 'win' and force the attack back. It may have happened but I can't think of any obvious example when troops get into a city/back area through a breach and the city/fort did not fall. i.e. the defenders pushed the attackers back through the breach. Normally when the breach is broken the game is over to to speak.

So, it seems it's more about that the defender can do to salvage the situation than really 'win'.

For the defender scenario's could be things like :
* getting specific bases (civilians/treasure) off table,
* holding up the attackers for a specific number of turns,
* defending specific locations no matter what,
* stopping the attacker running through the table space and exiting on the other side,
* getting enough of their own bases off the table,
* just causing as many casualties in the attacks (selling their lives dearly)...

I doubt having guys exit with loot is an issue for the defender really - they have more pressing issues on their mind. But the attacker may have specific objective's as well.

Having the scenario objective actually hidden from the attacker may make it more challenging. The players may both have their own and they may not be matched...That then means players have to figure out where do they focus their effort.

Leman (Andy)

55 Days at Peking. OK, not a breach, but the attackers got over the wall before being forced back out,

mellis1644

In that case the tech difference between the attacker and defender was very significant, and likely that was a factor in that result, but it may be the exception which proves the rule. It happened but was not at all common.

:)

This makes this game perfect game for true asymmetrical victory conditions. The defender side will 'lose' but can can they win in the loss. A true Dunkirk style game. :)

martin goddard


Dex13

I like the concept.

For a long time I've been interested in gaming the actions of the Irish Brigade at Cremona in January 1702. It is another of the rare examples of defenders evicting the attackers (Imperial Austrians in this case) after entry to a fortified town.