Practice game 11th July

Started by martin goddard, July 11, 2024, 09:31:45 PM

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martin goddard

We tried out our remembrance of the rules. Pretty good I believe.

Two identical forces. Assault guards.
One army of assault guards got slaughtered as Big Mike killed all comers.

Some notes
1. Pinning is a really good idea.
2. Delay asset can work well.  Tank hunter asset can work well.
3. Shock assault is bit of a gamble, but if it works it is marvellous.
4. Morale is fairly easy to pass, but a General really makes it easier.
5. Assaults are often "worth a gamble".
6. Do split up platoons so that they are not all pinned in a same square. otherwise they might get stuck there.
7. Clustering is usually worth the risk in order to get there firstest with the mostest.

martin :)