The Company rules

Started by martin goddard, March 31, 2023, 05:03:41 PM

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Bankinista

"Well I did once play against a Martian army ala War of the Worlds at the AK47 Brixcon event". Proving it can be done in 15mm, even back in 2005 .........

Bankinista

Sean Clark


martin goddard

Marvellously silly.


martin :)

mellis1644

To be honest ww2 annd even more so modern games have the same problem, especially in 28mm. See Bolt Action rules etc.

Quote from: martin goddard on April 01, 2023, 06:10:25 PM
The tricky part (for me )of sci fi  figure gaming is the split.

a. Loads of figures at close range with the shooting effects one would associate with muskets. This extends to making the weapons long in order to give the rifling effect of a long barrel. All very implausible but very popular. It gets even sillier with swords and the like. This option allows manufacturers to encourage players to buy larger forces and engage in medieval type battles.  Dune, star wars, starship troopers (film), alien, star trek, flash Gordon.
To add to the silliness the space ships are still using copper wire connections and big tactile buttons labelled 1-10(11 for very powerful ships)

b. Very few figures which is more plausible. But then a lot of scenery for a few figures is need. I prefer this but it would result in very small numbers of figures sold. Perhaps a 5x3 table with 6 figures (15mm) per side. An easy range to make but a hard one to sell?
The figures would need to be on wire stands or have a glow footprint in order to remain visible to the players.
Starship troopers (the book), the Expanse(?), judge Dredd


The games I would prefer (b) would require a lot of scenery to be bought in order to look nice. That is not going to "score" with gamers I fear.

Maybe a MILL gamette with two forces being moved and placed "relevant" to each other and not to the table. In the same way that galloping cowboys boarding a train are relevant to the train  (nearer/further) with no need to move the train.


Good ramble.

martin :)

martin goddard