The long game 7th january

Started by martin goddard, December 01, 2022, 04:11:54 PM

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Colonel Kilgore

Martin,

Would you be able to define which colour the spud duce are, so we can bring different colours?

I'm torn between King Edward and Maris Piper, myself.

Simon

martin goddard

I was thinking of a good earth colour. On reflection though I will bring a box of special dice as spuds.

martin :)

martin goddard

#17
17. The game length depends on the transports.
Table 1 starts a countdown to 6 turns after most transports have left the table 1.
Table 2 starts the countdown to 6 turns when most of the transports arrive
Table 3 starts the countdown to 6 turns when most of the transports arrive.

Usual countdown with defender then attacker attempting to change clock by 1 if a  5,6, scored. This allows defender to attempt. If defender succeeds then any change he makes to the battle clock stops the attacker having a  try. Otherwise the attacker gets a try.
Attempting to change the battle clock is an option each turn for players.

Most = majority.  e.g if 7 transports exist in the game then 4 is a majority.

So far so good?
Next I will put up the randomised arrival mechanisms.

Then I will ask each player to submit the two fleets they fancy (US and CS)from the sample navies provided so that we can organise the correct models. If you have an idea for sample navy not listed then it must be submitted here so that all can see it. Maybe by 25th December to allow organisational time.
i.e. choose a navy or submit a list fora navy but it mist be seen by all ASAP. No surprises on the day.

martin :)