Arrivals

Started by Alan, May 10, 2020, 02:08:35 PM

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Alan

Hi guys, sorry to bother you again but I have another question.

The arrival rules say that routed units cannot re-enter the game.

Does that mean that any units who left the table because of three morale fails are out of the game? If so it would make the initial rolling of two d6 for removing half foot bases pretty irrelevant. It would also mean that entire Wards would disappear. I'm not saying that's wrong, indeed it's probably right but I just want to make sure because it's a huge part of the rules.

Or does it mean that the unit can never be built back up past its post routing strength? E.G. A unit routs and loses 2 half bases. Those lost bases are permanently gone and the unit can never recover to any greater than 6 half bases. The lost half bases cannot be included in a successful roll to enter the table again.

Or does it simply mean that once a unit is down to 2 half bases and is removed from the table it can never come back again? It has routed due to losses and is out of the game.


Nick

Your final point is correct. Once the whole unit has left the table due to its bases being removed it can't come back again.

Nick

Alan

OK thanks for the help Nick. May I just add a couple of supplemental queries?

I'm assuming that if my ward that has failed morale chooses to "jump over" another friendly ward it doesn't matter where the "jumping" unit deposits its casualties as morale is tested per ward not per unit. Or should I allocate the casualty markers to specific units?

I'm also assuming that if a unit that has left the table due to failed morale comes back on it can still use the ward recovery phase to try to build its strength back up to what it started with.

I'm convinced there's a good set of rules here. I'm looking forward to playing them. WOTR armies don't really work in "competition" rule sets. Deploying them historically in three big blocks with archers in front and men at arms/bill behind will usually lose you the game in short order. Half your army just does nothing whilst the other half is operational. If you try to use them historically the longbowmen usually prove fairly ineffectual then they move to the rear of the billmen where they stand around and scratch whilst the outnumbered bill and men at arms lose the melees. I've got around this by buying both sides and looking for a set of rules that is period specific, historically accurate and fun. I'm hoping BB will tick all those boxes.

Sean Clark

There IS a good game here.

And one that feels right but doesn't get bogged down in the minutiae of making sure your bows are in the front of the back. No faffing with RFCM.

Nick

#4
Hi Alan,
With regards to jumping over after morale failure, the casualties go to the ward that gets jumped over.
They don't need allocating to particular units, just the ward in general.
Nick

Alan

Thanks again Nick.