land raid 15

Started by martin goddard, October 26, 2018, 09:52:10 PM

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martin goddard

Just sent out an update a couple of days ago.

Changes
1.  Slight adjustments to events.
2. Morale loses are more fierce.
3. Some other minor changes.

Sean Clark

Reading through tonight!

martin goddard

Good luck Sean. At the moment there are 3 groups play testing.   Levellers (Weymouth), Bournemouth(various) and France( a club of 67 million  led by Les and Ralph) )

Leslie BT

Played edition 15.
Its a quick game about one hour.
Simple setup and layout of scenery.

One question with the layout out of the important buildings, if you roll high and get two movements can the building come in one square from the edge or do they have to remain on the table edge?

As defender had more squares with bases in than officers to go with them. It worked well. Moved the officers through squares to move bases and casualties. Yes morale can be severe if you end up with casualties on their own. Loot loop worked well with the pirates find loot, failing to find loot and being ambushed on the loop.
All went well for the pirates until the end well they rolled on the events though they had gained an officer then found they were over quota and so had to give the townsfolk more scurvy bases. Townsfolk managed to create a fight with the pirates carrying the loot and won. So in the last turn the pirates went from a good winning position to a heavy loss.
This is our 6th or 7th game and we think we have got to grips with the intricacies of the game.

But I am sure when I have a game with the Weymouth players we will find out we have been doing it all wrong!!!


Leslie BT

Sean if you had a setup for the earlier edition of the land game you will have enough bases for both sides. You may need a few moore officer bases, most games if you provide all the figures you need 9 or 10 officers bases.

martin goddard

Weds evening.
Two games. Game one was a complete massacre (71 victory points, which has never been even nearly reached before) in favour of the defender.  Game 2 was a draw.

The games lasted about an hour each.
The events are working well (?) but there being only 8 turns, means that they do not get to "even out" in terms of occurrence.
This means that an event might happen twice and thus be 25% of events for that game.
I do not think this is  a major problem, as multiple games can be played.  Experienced players can easily get 3 games into a session or club meeting.

Leslie BT

Played two games this morning.
First game a complete rout with the pirates running all over the place and finding lots of plunder.
Started the game as defender with just two officers a nearly impossible task to hold the pirates off, just not enough can be done with two officers even though we managed two lots of scurvy bses in the events. Played using one round of game extension, just made it worst for the townsfolk.
Morale, if the dead base on its own, does it still count battle hardened if that was achieved at game start.

On the play sheet can we add the information for 'Setting the guard'.
Can we also add a box for the game extension.

In the second game the townsfolk managed to get all the events to help them out and for the first the townsfolk for all 8 troop bases!!
So the pirates were wiped out by the Fifth turn. Now can the attacker continue the game?

martin goddard

Good to see games getting done Les!

1. Morale has no modifier for quality, so a  dead base on it's own is still 2D6.
2.Setting the guard is there to be tried out. If it stays then I think you are correct, put it on the playsheet.
3.The attacker can continue the game when he has no men left, but  the chance of getting enough new bases to carry on makes this a bad idea?
4. Only getting two officers must mean you only had 10 bases. that is very very poor Les!!

Stewart 46A

Only 10 bases Les, what die did you roll?

Leslie BT

1 twice for the able bases and 8 then 7 for the scurvy. We did still play the game and I did well on the additional scurvy bases from events. But lack of officers becomes a problem and you do have to risk your commander.

Stewart 46A

Scurvy is 2 x D6 +5 , looks like you for got the 5, that would have given you 3 officers

Leslie BT

Yep so rolled double 1 1+1+5=7 first roll. Then re-roll a 1 and a 2, 1+2+5=8

Stewart 46A

Wow Les, go to spec savers, you need to use D6 not D3