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Topics - martin goddard

Pages: [1] 2 3 ... 64
1
General discussion / AWOL
« on: Today at 05:58:03 PM »
Message from Julie:
Martin will be in hospital for a few days. He wanted you to know because he is unable to reply to emails and questions and they are piling up a bit.
We are still open for orders because Nigel and Mike deal with them all.
I will post an update asap. Thank you.

Julie

2
General discussion / Wargamer collection (Rapter ltd)
« on: November 22, 2020, 09:03:11 AM »
I got an e mail from this company (Rapter ltd).
They seem to have an interesting idea about valuing wargame collections, insuring etc.

I went to have a look and it looks very professional.
They are in Farnborough.
The business name seems to refer to raptors (as raptor ltd has already gone)?

Anyone dealt with them? I think they do shows.


martin :-\

3
General discussion / Prompted by an idea
« on: November 21, 2020, 06:21:13 PM »
I saw somewhere on the internet a very interesting idea.
Upon this idea I suggest the following.

All too often a nice measurement system for 15mm needs changing for smaller or larger figure sizes.

Solution
Make a new ruler up in pretend inches.

e.g. BAW is used for 15mm games quite often.
A player wishes to use it for 10mm figures.
Create a ruler marked in pretend inches.
Each "inch" could be 18mm or whatever is wished.
Create a ruler marked 1-12 inches. But on this rule each inch only measure 18mm.
Then no need to re interpret the rules. Just use the pretend inch rule.

Splendid?

martin :)
 

4
Workbench and Suggestions / Today's mould 21st November.
« on: November 21, 2020, 06:12:52 PM »
Mostly today I have been doing a mould. Number 865 I think.

A useful one for sombrero armies.

1. Sombrero higher command. 4 poses.
2. Sombrero bombers
3. Sombrero standard bearers and bugler

All being well they should be out on Thursday 26th??

The addition of flag men should really enhance the units.

Two weeks of lockdown left (possibly?).


martin :)

5
General discussion / How many D6 in the hand (opinion piece)
« on: November 17, 2020, 07:53:58 PM »
As is well known, i like plenty of D6 for resolving shooting and fights.
As an opinion what is the maximum number of D6 you are "comfortable" rolling.
By comfortable I mean in terms of physical ease, tactile pleasure(?) and  feelings of "that should average out".

These criteria are subjective. They are based on your opinion. There is no need to get a right answer.


Maybe (suggestion)  give answers for "carrying out a unit's shooting", "carrying out movement', "carrying out a fight" and "morale tests".

Low limit would be 1D6 for everything.
High limit would be 30D6 for everything.

martin :)

6
Washington's Army / WA pdf
« on: November 17, 2020, 07:44:23 PM »
I will put WA on to the PP website as a pdf version later this week.
Probably the longest rule set PP has produced.
Mainly because there are a  lot of army types and battles.


martin :)

7
Mexican Revolution / Offside
« on: November 17, 2020, 07:39:22 PM »
This is the grumpy bit where I "poo,poo" some much loved aspects some enjoy in rule sets.

The exclusions should help preserve FM as a game of tactics and battle in the Mexican revolution.

I may change my mind on some, but possibly not?

1. No special "reveals" e.g Surprise! Special knife throwing ability for unit.
2. No small detail   e.g. What sort of wound does general suffer; arm, back, horse, wallet, moustache.
3. Aircraft. Will be in a special appendix as an option for 1 game in 14.
4. Armoured cars (same as above).
5. No train detail of fighting in the cab, jumping on and off trains, signal failure, engineering works .
6. No tanks.
7. No cross border shooting from US forces.
8. Players will not inherit abilities of real life generals  e.g In this game you are a  cautious commander.
9. No civilian or animal rules.
10. No amusing battle changers "army is drunk", "units lose rifle bolts", "units say mass for two turns".

Anything else that needs to be excluded?




martin :-\

8
Mexican Revolution / Bottle seller
« on: November 16, 2020, 09:57:10 PM »


Here is a chap who would be useful in FM.


martin :)

9
General discussion / using your limbs for gaming
« on: November 15, 2020, 12:52:19 PM »
Have you played in games which require a physical skill?
Does that give unfair advantage to physically gifted players??

Typically this might involve guessing distances.
Shove ha'penny.
Blow football.


martin :)

10
Workbench and Suggestions / Mould today 14th November
« on: November 14, 2020, 05:01:14 PM »
Today brings us two new mex rev sombrero cavalry packs.
In the pictures i have chopped off the supporting toggles but think they night be better eft on for wargaming toughnesity?

Next some Sombrero higher command and a pack flag/bugle men

martin :)

11
PBI / paper Tigers
« on: November 10, 2020, 07:12:30 PM »


Back in 1973 this is how I made up armoured units.
Smaller vehicles like universal carriers and jeeps  came on a sheet with a complimentary vehicle.
The sheets were in desert, grey or olive (and other colours).
They were very cheap and allowed vast armies to be built.
I put together 60 Hannomags.
These little models were a real pain(far too many folds and glue tabs) to put together.
They were sold via small ads at the back of Military modelling.

Also they blew all over the place if one waved a sheet of paper or similar.
The little metal popper on the sheet is for attaching the turret to the body so that it turned.

What helped "kill" the range was the lack of infantry.
I made some in resin but they were all prone (but OK).
I got some N gauge figured but they were very expensive in those days as they all came ready painted.


An interesting bit of wargaming History.


martin :)

12
General discussion / WW2 naval
« on: November 10, 2020, 06:54:46 PM »
WW2 naval used to interest me a lot.
My brother had a big collection of those rather nice Fijumi/Aoshima etc 1/600 waterline ships.
The high stacked bridges on the Japanese capital ships always looked great.

Normal game tables probably do not suit the aesthetic for WW2 ranges. Especially carrier groups fighting.

How about each task group or capital ship on it's own little tile.
Then the tile is represented by a micro tile on a grid of very small squares.

The game would then have nice looking 1/600th scale ships on tlles, say 3foot by 1 foot.
If this tile was known as "group A".  Group a would be a marked 1" counter on a  big grid.

This would also allow for dummy tiles on the larger grid.

I have no intention of doing such a game, but have members seen something similar?

Might work well for the US/Japan "looking for each other": naval battles?

martin :)

13
General discussion / Opinion rules
« on: November 09, 2020, 01:43:49 PM »
Wargamers are pretty good at judging a situation.
Thus, at the end of a game it is usual for both players to agree upon the outcome.
This is frustrated if the game has no exact ending or pack up comes before end .
This can lead to "I was about to..."

I am not referring to rules that are badly written .i.e. Giving lots of opportunities for disagreement.
I really dislike rules that state "any disagreements just roll a D6".  Surely an invitation to make all sorts of stupid/spurious claims?

Rather this

Unit morale should be judged as either poor, OK or excellent.
Could players agree on such matters  and get rid of tables of modifiers??



The discussion is this(for a starter)

How practical is to have rule sections which require players consensus.  e.g Is that an easy shot?  e.g Is that unit about to rout?    e.g. Would they be able to spot that unit?


martin ???

14
General discussion / Brushes have arrived
« on: November 09, 2020, 01:33:42 PM »
To add to painting discussion.
This morning (9th Nov)
My two brushes Series 7 (00) Winsor and Newton. I don't think they do a 000 size.

I thought there used to be a shorter haired W+N "miniatures" brushes back in the day?
Cost = 22 including postage.  From ArtiFolk UK.
The brushes have all their hairs and are packaged in individual tubes.
All excellent and beyond reproach.

Now I had better actually paint with them


martin :)

15
The 15 Mill / Getting back on schedule
« on: November 09, 2020, 01:27:51 PM »
Firstly I would like to state that I think the MILL articles are excellent.
The fact that they remain standing and are available to all for free, is a great feature.
Well done to all contributors.
A thank you too is in order.

Because MILL 7 has been a bit late.
MILL 8 would need to be out in Jan 2021.
I think this would work albeit a very small edition.

Therefore I suggest that if anyone has any articles, done or proposed, they get them in before end of 2020.  i.e December 30th 2020.

This will give a small edition, but would allow Edition 9 to be a full edition with gamette etc.

What say you?


martin :)

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