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Topics - Leman

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1
Longships- Wrath of the Vikings / Free Viking Age Skirmish rules
« on: January 23, 2021, 12:01:03 PM »
A set of free rules have been made available by Little Wars TV, entitled Ravenfeast. They are Viking Age skirmish rules and would make a useful adjunct to the Longships rules for those who also want to see what happens to very small raiding bands when they carry out activities away from the main army.

http://www.littlewarstv.com/

2
Square Bashing / Redesigned Minerva
« on: November 16, 2020, 02:31:05 PM »
Great to see this appearing on the site. Looking forward to getting one of these and pairing it with my metal one to assist the Belgian cavalry. Will now have to put together a WWI/WoR order in time for Christmas.

3
Walter Schnaffs / Walter Schnaffs Club game
« on: February 06, 2020, 09:39:23 AM »
Another member of the club introduced to Square Bashing via Walter Schnaffs. He enjoyed it so much he immediately bought the rules and is taken with putting together something from 1914. The WS game was a four hander with the latest devotee as half of the French team. Although there was a Prussian breakthrough and some devastating Krupp preparation, the French dug themselves in around the central village, as well as bagging a couple of the objectives. I told him all is not lost until the victory points are counted, and indeed the French won a minor victory by a margin of thirteen points, thanks to sundown and the isolated position of the Prussian breakthrough.


4
Bloody Barons / First Playtest St Albans I
« on: December 09, 2019, 04:10:03 PM »
Had a first playtest of BB2 today at the club. We are very much a social group so we didn’t finish the game; that will happen next week. As it is a very different game from BB1, and my opponent had never played any BB before, we took it quite slowly with a moderate amount of page turning. Here are a few pictures:

Tree clumps, building edges and the windmill delineate zones. As can be seen the the Lancastrians attacked out of St Albans and managed to throw back one of the Yorkist wards



Oh dear, a stranded Yorkist general.





Warwick’s household troops took a bit of a battering.




Some success but little forward movement for the Yorkist right flank ward.



The morning’s activities led to a number of queries:

a) If some units of a ward are hiding in buildings we believed they could not contribute to an assault.
b) If the assaulters win do the hidden troops have to accompany them into the assaulted zone? Again we assumed yes.
c) My opponent (Lancastrian) had read up on the battle and decided that the Lancastrians had decided to become sitting ducks. Consequently he charged out of St Albans causing severe damage to the Yorkists. We thought that for a truly historical feel the Lancastrians should not be allowed to advance out of St Albans - only move sideways or backwards.
Any comments on these points?

5
Eye Candy / Building units for the Rocket Six C19th rules
« on: November 27, 2019, 06:44:59 PM »
I have been working on these large base units for a couple of months now. The Confederate force is almost complete, only awaiting the finishing off of the command stand. Meanwhile I have started to make progress with the opposing Union force. Having already put together a tatty Union unit I decided to go for a somewhat nattier outfit next, in the form of the 11th Indiana Zouaves. They originally had a splendid grey uniform similar to the French Papal Zouaves, but at the end of 1861 this was changed for a much more practical (and less likely to attract friendly fire) blue uniform. However a zouave style jacket was retained so I needed to find a way to represent this, as, in general, the normal Union sky blue trousers were adopted. The solution was to use Confederate infantry with kepi, as these are depicted in short jackets (packs 81 and 88, plus Union zouave command 44). I let a small number of the men retain their red kepis out of unit pride, and gave the officer a head swap havelock.

Painting - all Vallejo unless stated:
White primer followed by black primer (Stynylrez)
Dark Prussian blue jacket and kepi and mix of bright sky blue and blue grey for trousers
Red for kepi and officer’s sash
Mix of bright sky blue and pale blue for jacket trim and some canteen covers, other covers khaki
Grey white for canteen strap
Black grey for leather straps, kepi peaks, shoes etc.
Flat brown for rifle stocks
Ironbreaker (Citadel) for barrels, sword blades
Auric Armour Gold (Citadel) for brass bits
Beige brown for flesh
Various colours for hair
Then each figure given a generous coat of black magic wash
I then used only two highlights
Beige red for flesh
Light Prussian blue for jackets and blue kepis
Yellow tan for bases
Finally a coat of satin varnish

For the large base - base the figures then apply Winsor and Newton Galeria modelling paste. When dry a coat of yellow tan; again when dry a generous wash of Seraphim Sepia (Citadel) and a final dry brush of beige. Base edge then painted with Earth (Miniature Paints) and finally static grass and tufts added.





PS flags from Warflag.

6
Bloody Barons / Bloody Barons and big bases
« on: October 18, 2019, 03:57:38 PM »
I am rather taken with the use of big bases, particularly in area games, using a dice holder, to record type and strength, integral to the base. BB 2nd edition has units made up of both missile and melee troops, reflecting the practice of the time. Here is my interpretation of a retinue unit, mostly bunched around the melee troops. The idea is to use the generic flags and a generic livery pattern on the troops, but have generals with their historic banners.



Base is from the Big Red Bat Shop and is approximately 13cm x 4.5cm

7
Grumbles / The manliness of Wargaming?
« on: October 03, 2019, 01:16:31 PM »
On another forum I came across a statement in relation to a fine piece of tabletop presentation, i.e. the gamer had submitted photographs of his latest wargame showing a tabletop that had been beautifully produced and obviously taken a lot of hard work and dedication. He had even included telegraph poles and sheep grazing in a field. What struck me as odd, especially in this day and age, was the statement from someone posting a response to these photographs - “Part of the joys of figure gaming is making everything look nice, which I know is not very manly......"

8
Workbench and Suggestions / Heads for C19th Home Service
« on: September 18, 2019, 08:39:42 AM »
I have long had a desire to have a go at the imaginary invasions of Britain in the late C19th. It occurs to me that the current Peter Pig ranges would be ideal for this with the addition of a few heads. The pill box heads recently released would work very well with the British colonial troops for home service games. In addition a home service police style helmet would be very welcome. WWI Germans could be used as is or an uncovered pickelhaub head would give even more authenticity. WWI early French as they are and also WWI Russians with the addition of the feldmutze head to give a late C19th look. Attacks on Britain by all three of the above were posited in the C19th to encourage the government to spend more on home defence, the most well-known being the Battle of Dorking, which claimed to show that at the time the British home service army would have been defeated by a successful German landing.

9
War in the Age of Magic / A railing fence eating Ent?
« on: August 22, 2019, 02:31:39 PM »
Spotted in my local park:



10
Bloody Barons / Bloody Barons Video
« on: June 30, 2019, 09:35:42 AM »
Just taken a look at the new video. I found it very informative in explaining how the new version of BB will work. Really pleased to see that the rules are developing in the way that I have envisioned battles of the period were fought. Also very good to know that, apart from some new command bases, my armies are ready to give it a go, although Martin’s suggestion that some new figures are on the way is always very welcome.

11
Eye Candy / Continuing 15mm Italian Wars for Furioso
« on: June 30, 2019, 09:13:51 AM »
Having produced a fair bit for Milan, I took a break and did these Venetian gendarmes. The middle block is my original Impetus base from about 10 years ago, Venexia models plus one Mirliton. The side bases to make it a Furioso unit are a mix of newly painted Mirliton and Essex.



I had previously done this group of Milanese gendarmes, a mix of Mirliton, Essex, Minifigs and Foundry (a range they produced for about three or four years, then withdrew).



This closeup shows the Foundry figures: the figure in the blue helmet and the figure with the tall red plume on the left.


12
General discussion / Formation changes on the battlefield
« on: June 14, 2019, 09:16:11 AM »
I like very much what Simon C has done with his ACW figures (see Eye Candy), and it has made me think about the necessity to change formations on the wargames table. I would think that in most periods pre-C20th the troops would have gone into battlefield formation before entering the field of battle. Troops had been drilled to assume these formations and changing them under fire was probably ill advised. Obviously there are exceptions, eg an ambush, Burnside’s bridge, but generally troops would form and stay in their prepared battle formation, be it line or attack column, rather than chopping and changing under fire. I would be interested in other’s thoughts on this as the big base approach does seem to be gaining in popularity and also looks very good.

13
Eye Candy / Old PP figures again
« on: May 23, 2019, 09:02:17 AM »
Just completed this Romandiole pike block for use with the Furioso rules. It can also be split into two blocks for use with Basic Impetus 2. Apart from the whole of the third base from the front, the bulk of the figures are from the discontinued Peter Pig range.


14
Walter Schnaffs / Seconds away, cards 2
« on: May 15, 2019, 08:42:40 PM »
This time the cards gave a very interesting result. The French army ended up costing 59 points, so the last point was spent on a mitrailleuse. However, the French had no cavalry, very little artillery and ended up as the attackers, so the mitrailleuse merely absorbed casualties, disappearing in turn 2. The Prussians had 6 artillery batteries, two of which were horse, two regiments of cavalry and a shed load of bombardment dice fort the off table corps 6 pounders. They were devastating:



Yes, those are all the guns the French had. Nevertheless less they pressed the attack, taking the wood, chateau and small hill, but at an enormous cost in the loss of complete units, and both Prussian regiments broke through to the French baseline, which gave the Prussians an overwhelming victory - level four out of five. Oh dear. This was the first time my long-time FPW protagonist had played Walter Schnaffs (although we have had many SB RCW games in the past). Next time he fancies using the British home army list up against the Prussians.

15
The 15 Mill / The Mill Issue 2
« on: April 07, 2019, 10:16:02 AM »
Wow, mega issue in two parts. That’s my currently reading sorted for a while, plus I already have the petard party in my ECW collection (not to mention the original cuirassiers awaiting the Kev treatment), so a slight painting diversion will allow me to have a go at being hoist by mine own.........

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