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Messages - Dave8365

#1
Battles in The Age of War / Re: BAW using a grid...
June 09, 2021, 12:58:44 AM
Quote from: martin goddard on June 08, 2021, 05:54:27 PM
Grids do tend to send players into two camps.
Grids will become the default in ten years time (I reckon?).

I predict that Games workshop will make a battle game with a squared grid.
Then all the non grid players/moaners will say "I always liked grids anyway".


martin :)

So I suppose asking you to lift the rowing oar and produce a BAW 2.0 in exchange for people giving you money to buy them is off the table?   ;-)
#2
Battles in The Age of War / Re: BAW using a grid...
June 08, 2021, 05:47:13 PM
Interesting.  I wonder if, instead of trying to adapt BAW using RoF movement mechanisms, RoF should be adapted to the combat system/troop types for BAW troops.

Maybe BAW 2.0 is in order....?
#3
Battles in The Age of War / Re: Japanese Castles
June 08, 2021, 03:14:07 AM
Thank you for the pictures, Simon!  When we were there a few years ago they were still doing the restoration, and all the scaffolding was still up (though being able to see the carved dolphins at the top of the towers was a compensating factor).

Your photos emphasize that I need to get back there...

Cheers,
Dave
#4
Battles in The Age of War / Re: BAW using a grid...
June 08, 2021, 03:11:55 AM
Thank you for the reply Martin (and Sean).

Taking your comments and having a look at Regiment of Foote, I wonder whether those rules might be utilized for BAW.  The one thing that is very different, of course, is the size of the units, and the square occupancy rules.  The number of stands per unit in BAW is substantially larger than RoF, which makes me wonder whether it is appropriate to impose a limit of one unit per box.  That addresses items 1 and 4 on your list.  Now, since my game mat is a 12x8 grid, that will give a bit more room.  But since each unit needs its own box, that should compensate appropriately.

As for 5, proximity, I think just outside long range (which i will assume is 2 boxes for now) is appropriate.  And I would use the same left/center/right zone deployment rules in BAW, so that should place the armies in critical distance of each other.

I'll dig deeper into RoF to consider items 2 and 3.  Though, as the author, I would appreciate your thoughts.

Cheers!
Dave
#5
Battles in The Age of War / BAW using a grid...
June 07, 2021, 02:20:24 AM
Is there a conversion for playing BAW on a grid?  Based on the deployment system it seems pretty easy to adapt these rules to a grid format.  But I'd be curious if there was an "official" version.

Cheers,
Dave
#6
PBI / Re: Squad organization
July 26, 2020, 04:55:21 PM
Quote from: Colonel Kilgore on July 26, 2020, 08:52:50 AM
...there isn't really such a thing as a squad in PBI. There is the company, the platoon and the individual base (maybe best thought of as a fireteam?).
Players are incentivised (through the enhanced casualties they would otherwise incur) not to have too many bases in a single square, but there is no explicit structural notion of a permanent squad as such.
Does that help any?
Simon

It does indeed!  Thank you for replying.

Cheers,
Dave
#7
PBI / Re: Squad organization
July 26, 2020, 04:54:01 PM
Thank you, Martin, for your two posts.  They explain both the unit rationale and the grid size very well.

I will use my 120mm grid board for this; while not quite 6", I can fit 3 15mm figures on a 25mm base easily enough, and there should still be room for tanks (which would be a problem, I think in an 80mm grid).

Now that the website is up again (yay!) I've ordered the new version of the rules and the lists.  Since there seem to be sufficient changes to the system, I won't delve more into the 2006 version.

Cheers,
Dave
#8
PBI / Re: Squad organization
July 26, 2020, 06:48:01 AM
Quote from: Stewart 46A on July 25, 2020, 11:25:21 PM
Hi Dave,
PBI is a points based infantry company game.
Latest version of PBI is 2015 with an accompanying army list book covering all nations and army types
The basic concept is an infantry company with support (weapon platoons, armour or guns)
Basic company , company command, 3 platoons.
Each platoon has a platoon leader who has a chance of 3 motivations for his platoon.
The army list book lists what a platoon may have
It is up to you how you send your points.
In PBI 4+ bases in a square (clusterd) can attract extra fire.

Stewart

Hi Stewart,

I appreciate the summary, but in all honesty your response doesn't address any of my questions other than the "cluster" question.

For example, the introductory question, which is that, since German squads were broken up into two tactical units (an LMG team and a rifle team) why do the rules create 3 teams?

I have played a variety of RCFM rules (AK47, ROF for example) and I love the mechanics.  I would just like to approach it from a historical perspective.

Similarly, since I already have two mats that are divided into grids, whether they would work for PBI.

It is not my intention to be sarcastic, so I hope it is not taken as such.

Cheers,
Dave
#9
Quote from: Stewart 46A on July 25, 2020, 11:13:27 PM
Martin has secretly gone to Mexico to research the trains, tracks and measure the size of hats.


Stewart

Good luck to him getting in!  I live 3 hours from the Border, and was considering a quick trip to Rosarito Beach.  The border is closed to everyone except nationals.  Even American green card holders on this side of the border who own property in Mexico.

Cheers,
Dave
#10
When I do I get the following message:

Hello
You are on this page because the shopping cart is closed down.


We hope we do not lose your business as it is valued.
If you could re-order when the shop is open again that would be great.
Sorry for the inconvenience.
Thank you


#11
When will the shopping cart re-open to allow the purchase of pdf rules?

I am hankering for the new version of PBI and the army list book.

Cheers,
Dave
#12
PBI / Squad organization
July 25, 2020, 07:16:11 PM
Hi!

I am just getting into PBI (I have the 2006 rules; I hope Martin is still accepting pdf orders because I'd like the latest version...) and I have question about how German infantry squads (the basic "unit", correct?) are organized.

While the rules call for 3 stands - 1 LMG, 2 rifle, it seems that histroically the squad was organized as a 3-man LMG team and a 6-man rifle team.

How is this reflected in game play?  Are units expected/required to stay in the same box, and within motivation distance of their platoon commander?  Is the rifle team broken down into 2 stands for casualty purposes?

I enjoy grid-based games, and have been playing TtS with 80mm squares (for 15mm figures) and 120mm squares (for 25mm).

Can the game be played on scaled down squares so that I can play on my existing mats?  If so, what should stand size be?  My WW2 figures are all 15mm.  And as a practical matter, how many stands do people usually have in a square?

Cheers,
Dave