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Messages - Richard G

#1
Hammerin' Iron / Re: Broadsides
March 05, 2025, 10:45:30 AM
Thanks John. That's my thinking.
#2
Hammerin' Iron / Re: Broadsides
March 04, 2025, 01:52:00 PM
Thanks Martin - my post crossed with yours. I think we will develop a local tweak, as it is the placement in the hex rather than the shape of the ship that allows the ship to avoid a broadside.
#3
Hammerin' Iron / Re: Broadsides
March 04, 2025, 01:49:18 PM
Thank you Sean. I had just drafted a long explanation as I couldn't see how to attach a diagram I have drawn. The only way I can see that the ship on the left can use its broadside is if it fires along a hex edge rather than a corner, which it can't do whilst correctly facing a hex edge at the end of its turn. If it does so "mid turn) whilst using any remaining movement it would have to use a move and fire order every turn.
#4
Hammerin' Iron / Broadsides
March 03, 2025, 05:57:06 PM
New to Hammerin' Iron and thoroughly enjoyed our first game.

Hammerin' Iron broadside query.

I get the 2,1,2,1 for firing broadsides. However, we found that a ship crossing the river could not fire a broadside at one sailing up it. The firing ship is always at 60 or 120 degrees when in the hex as per the rules so the target ship had to be in the adjacent hex to be in the 2,1,2,1 template.

Is this correct?
#5
Bloody Barons / Re: BB27
March 08, 2019, 07:47:40 AM
Are these updates published here any where as I have been trying to find them to follow the discussions? Thanks.