Yes - I do like the pre game but I do think the effects within it could be amended/enhanced in some cases.
I think it's excellent for adding some fog of war as to what troops you may end up with.
Whilst the rules (and they are still one of only a very few to do this) allow mixed units, I think with the benefit of better period understanding we could do more to introduce rules for force construction and formations that better reflect a Sonnae. In some ways similar to the approach you took in Barons War 2 for the Wards/Battles, but on a unit scale so that units cannot be individual/single weapons and Samurai would not be units on their own.
I think it would be worth completely revisiting the army formation rules - eg Cranes Wing etc.
Cavalry could also be redesigned to be part of the Sonnae as for the majority of clans it played a minor role - being integrated into the Sonnae and either providing extra hitting power on the charge or providing pursuit and harrying troops who fell back from combat.
Sorry - I'm rattling on! 😂
I think it's excellent for adding some fog of war as to what troops you may end up with.
Whilst the rules (and they are still one of only a very few to do this) allow mixed units, I think with the benefit of better period understanding we could do more to introduce rules for force construction and formations that better reflect a Sonnae. In some ways similar to the approach you took in Barons War 2 for the Wards/Battles, but on a unit scale so that units cannot be individual/single weapons and Samurai would not be units on their own.
I think it would be worth completely revisiting the army formation rules - eg Cranes Wing etc.
Cavalry could also be redesigned to be part of the Sonnae as for the majority of clans it played a minor role - being integrated into the Sonnae and either providing extra hitting power on the charge or providing pursuit and harrying troops who fell back from combat.
Sorry - I'm rattling on! 😂