I'm guessing there's not a lot of interest for this - I'd wondered if with the release of the FoW "cold war gone hot" there might be some for a far superior and much less awkward system?!
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Show posts MenuQuote from: Sean Clark on October 25, 2016, 09:50:28 PM
To the Sound of the Guns....
My first ever set of rules for Napoleonics. What a tough set to start with, aimed at competition although I didn't know that at the time.
QuoteNotes on NATO/Warpac Flowcharts (or Ak across the Iron Curtain)
It is recommended that players use the off table artillery support rules from the supplement, as well as the revised rules amendments, points costs and new unit types in the attached amendments version 1.21n file.
Air & artillery strike special events on firing may be used by regular and professional troops.
Any air strike within range of an unpinned AA weapon has an additional –1 on the attackers dice.
With the fluid nature of modern combat, entry and set up points can be left as is (alternatively, designate three adjacent sides where the defender may come on at the centre point, and two or three adjacent corners for the attacker).
'Car bombs' simulate remote booby traps or remote guided weapons (and are found in the supplement).
For terrain, at least one major road, several built up areas of buildings as well as multiple small hills and woods and fields should be used. Rivers and streams should either be cosmetic or have a large number of bridges and/or fords available (or you can improvise some engineering rules if you want!).
Have fun!