After the trauma of losing and then finding my mat again, I am at last getting to play HI at the club.
I seem to be in a rare period of regular gaming. With 2 Vietnam games, 1 Western, 2 ACW, HI tomorrow and probably around 6 games at the Weekender I will have played more in one month than I have in the previous 12. Certainly encourages productivity on the painting table!
HI, another one where i cannot remember all the rules!
I'm not sure I can either. Find out tonight though! Tempted to play the whole game as opposed to a scenario. I'll see how it goes and as ever report back.
Sean, you happy to run a H&I game Friday night of the games weekend?
Is that the same time as Les' firebase game? I had opted to play in that (I think!) ....but happy to run Hammerin Iron if there is interest. I'll through the stuff in the car either way.
Planning to run the Vietnam game a few times over the weekend so lots of opportunities
Rules, mat, ships, scenic items and still never played it.
If you can come down for the games weekend in Weymouth, 24th Nov
Quote from: Leman on November 10, 2017, 06:32:15 PM
Rules, mat, ships, scenic items and still never played it.
Me too...
Well we had a blast. 4 players, 2 per side with me umpiring. I did change the arrivals role to make it slightly easier for the defenders ships to arrive. For the first 3 turns they had 1 ship on table between two players 😀 So I made the roll decrease in difficulty each turn until they succeeded - starting on 9, then 8, then 7 and so on. This repeated for each new ship.
The attackers kept delaying the countdown to enable them to get down river and tackle the objectives. The defender eventually got 4 of their 5 ships on table albeit one arrived in the penultimate turn.
The game ended up 35pts to the defender and 26 to the attacker. The USS Cairo was the first defender ship on table and took a hammering early on but survived to the end of the game despite being battered.
The CSS Navy managed to destroy the depot but didn't get any where near the transport objectives. They lost the Manassas and the Nashville but failed to sink any US ships.
What a great game. Everyone thoroughly enjoyed it. Pictures over the weekend at some point.
Thanks for the AAR, Sean - sounds like great fun!
All PP games are 'great fun' that's the way they have been designed, play tested, and thats the way they should be played.
That's a very good summary, Les - we could almost have that as an RFCM strapline.
I would agree with that
Just going to have to get more ships painted and give it a go.
Dont try to start with too much or too complicated. Just a ship or two each side to get the hang of the rules and then go from their.
I expect some of the mechanisms from here may be a starting point for POE when they are looked at!!
Thanks. Will probably use an armoured Union ship against three lighter Confederate vessels just to try out the rules.
The rules have some scenarios in which are good to try out. 1 Union ship against 3 Reb would be a good way to start. Might be tough for the Union though 😆