Thought i would put some rule notes here, as many of the play testers visit here!?
I will not use this exclusively but thought it would be good.
1. Introduce a 2 touch rue so that scenery templates may touch for 2 x 6" parts. This should solve the "city" aspect of the game set up.
2. Martin's brillant shooting +/- system will be tried out. Exciting or exiting??
Recent game featured Mexicans defending against Apaches attacking.
A draw due to very good Mexican defences and them holding their liability ( a machine gun with a jammed colonel accompanying)
martin
back to SCW trucks now..........
So how does a 'jammed colonel' work, could not find it in the rules.
What was decision on short range vets are subject to hasty shots, ricochets and close fall out from explosions just like others but at longer ranges their experience in reading the land and using it to their advantage to give better cover.
So the Vets get a +1 save when at short range.
Instead of a +1 save at other ranges NOT at short range.
Can you explain the new shooting system, who gets the plus 1 the shooter and the target saves with a -1?
Les, last Thursday (31 Aug) vets get +1 save at all ranges except short.
Shooting system -
vets get 1D6 per base + 2D6 for the group at average and Raw
Average get 1D6 per base +2D6 for the group at Raw , -2D6 at Vets
Raw get 1D6 per base -2D6 for the group at Average and Vets.
All groups Minimum 2D6 after modifiers