RFCM

RFCM discussion => General discussion => Topic started by: martin goddard on September 28, 2025, 05:25:27 PM

Title: Artificial intelligence fo a campaign
Post by: martin goddard on September 28, 2025, 05:25:27 PM
I wonder if we could use GPT (AI) to run a campaign?
Not fight the battles (that is our hobby)  but put the results together in order to create  a story and generate odd randoms?

Just a chat.

martin :)
Title: Re: Artificial intelligence fo a campaign
Post by: sukhe_bator (Neil) on September 28, 2025, 07:52:24 PM
Judging by the standard of writing I have seen popularised around AI - it will likely read like an article from the 'Grauniad'... Certainly don't trust it with adding up yet... as you rightly say, that is our hobby!

Neil
Title: Re: Artificial intelligence fo a campaign
Post by: Colonel Kilgore on September 28, 2025, 07:55:35 PM
Part of the reason I do this hobby is to get away from anything digital...

Simon
Title: Re: Artificial intelligence fo a campaign
Post by: Flaminpig0 on September 28, 2025, 11:41:38 PM
Quote from: martin goddard on September 28, 2025, 05:25:27 PMI wonder if we could use GPT (AI) to run a campaign?
Not fight the battles (that is our hobby)  but put the results together in order to create  a story and generate odd randoms?

Just a chat.

martin :)


Almost certainly - It has managed to gamemaster  RPGs for me with  mot or less success

Ian