We had a PITS game of Dervish v British.
Observations
1. the 3 system worked very well.
2. The game lasted long enough as a one way affair. Maybe a two way should use a bigger session?
3. British started at their own base edge.
4. 2 scouts got killed. The "run for it" system worked well.
5. Jammed worked OK but was (too?) quickly removed.
6. Reform manoeuvre worked well.
Actions
1. Game length/fit needs to be assessed.
2. 5 templates off table. Where to store them.
3. Marking jammed.
martin :)
Martin
What forces were used?
You have a pack of jammed markers in your range pack No20
Stewart
And it would be nice to use the markers that many of us have already bought!
Simon
Mike hada 4 unit Dervish force.
1 poor and 2 veterans.
martin had a 3 unit British force. 9 bases per unit. Plus 4 scouts.
martin :)
The current markers will certainly be used.
I am making some super clear makers for play testing.
Maybe have the jammed markers on Triangles so that they can but up to the unit rear. Circular ones may seem more unattached?
martin :)
My round markers should be fine as only 1 unit in a square and they affect the whole unit as to number of bases able to fire
Stewart
Some thoughts
Dervish riflemen,
allow to change to hand weapons if
Attacking (medium action) before a fight
Defending free of charge but no opportunity fire
If this is adopted then Riflemen should cost more than spearmen
Stewart
Interesting thought.
However, Dervish in reality were one or the other. They never carried both spear and rifle.
Keep going chaps.
martin :)