On the QRS the final line of additions/subtractions for dice reads
"+1d6 levy support +2d6 Ashigaru support +4 samurai support"
I can't find any reference to this is the rules - what does this apply to and how, please?
Many thanks
This is obviously a mix up.
One or the other mist be used of course.
I would suggest use the +2 in all circumstances.
Sorry for the mmix up.
martin :)
Thanks Martin - actually I like the granularity of the varied factors so I think we'll stick with thst
Thanks Martin
The rules are 17 years old so maybe are due for an update?
martin :)
You probably don't recall be I assisted in writing the original (you kindly gave me a credit in the book!).
I think there are a number of things that could be tweaked or added to enhance the game and add some differentiation between clans and troop types.
I would love to assist again if you look at reviewing the rules.
I hope it will happen Nick.
Maybe a CK derivative?
Challenges should stay.
Do you like the pre game?
martin :)
Yes - I do like the pre game but I do think the effects within it could be amended/enhanced in some cases.
I think it's excellent for adding some fog of war as to what troops you may end up with.
Whilst the rules (and they are still one of only a very few to do this) allow mixed units, I think with the benefit of better period understanding we could do more to introduce rules for force construction and formations that better reflect a Sonnae. In some ways similar to the approach you took in Barons War 2 for the Wards/Battles, but on a unit scale so that units cannot be individual/single weapons and Samurai would not be units on their own.
I think it would be worth completely revisiting the army formation rules - eg Cranes Wing etc.
Cavalry could also be redesigned to be part of the Sonnae as for the majority of clans it played a minor role - being integrated into the Sonnae and either providing extra hitting power on the charge or providing pursuit and harrying troops who fell back from combat.
Sorry - I'm rattling on! 😂